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File 128568821857.png - (2.02MB , 1000x4826 , Fellas_TFutorial_by_alexds1.png )
36285 No. 36285
I just decide to created a tutorial thread. If the tutorial is too big to fit hear, just post a link to wear we kind find the tutorial. Happy posting!
110 posts omitted. Last 50 shown. Expand all images
>> No. 39853
For those interested in digital painting, ctrl+Paint has a heap of video tutorials to help you get started:

http://www.ctrlpaint.com/
>> No. 39887
File 131113415489.jpg - (221.68KB , 800x1000 , 1276814005910.jpg )
39887
i hate to request, but does anyone have the onta dick tutorial? porn is harder than i thought it would be and i regret not saving it before plus4chan melted down...

heres some DINOSARS
>> No. 39891
File 131116685623.jpg - (65.86KB , 500x500 , dicktutorial.jpg )
39891
>>39887
>> No. 39898
File 131121686513.jpg - (40.59KB , 483x540 , if youre so great.jpg )
39898
i had a huge problem with necks, and no matter what i couldn't get a grasp on how to draw them...

then i went on /b/ and some guy there apparently had a neck fetish or something and posted a ton of closeups

i have no idea why but drawing from those images that helped more than anything else... i should have just focused on body parts i had trouble with from the start. and apparently /b/ can be useful sometimes!
>> No. 39900
>>39898

I've heard "if you need to draw feet, find foot fetish photos and art to practice" before, so this doesn't surprise me.
>> No. 39902
>>39898
It's the same concept as any study. If you suck at something, force yourself to draw that thing and just that thing (or just that thing and the stuff it connects to, whatever's appropriate) until you start to get the hang of it.
>> No. 39938
File 131189425930.png - (328.49KB , 663x699 , 1311817010513.png )
39938
I'm going to go ahead and just ask this.

does anybody know or have a tutorial to achieve this type of effect on a drawing? I know you use photoshop, but even then I can't seem to understand how to do it. The closest I've come to is using the layer properties, but that only tints the drawing one color.
>> No. 39939
>>39938
Hmm. Without firing up Photoshop and checking, my guess is that a gradient has been applied to the lineart layer. There may be a Layer Effect that can also do this or you can lock the lineart layer transparency and fill in in that way.

Mustl try to remember to experiment and report back.
>> No. 39941
>>39938
>>39939
I don't know what they did, but to make an attempt at reverse engineering it...

...the lineart would need to be a separate layer from the colors (which is standard anyway). Use the Channel Select button on one of the channels (if it's all black, any channel should work) so that you've got the non-filled part selected. Then create a new layer mask hiding the selection.

Now that the layer's masked, select the whole thing and fill it in with a gradient of your choice. Purple to red in this case, but you could really do it with just about anything.
>> No. 40034
>>39938
It looks like it could be done with a gradient on a clipping mask. Probably set to multiply.
>> No. 40037
File 131248495839.jpg - (189.41KB , 1200x1564 , htdctmw-019.jpg )
40037
Finally am confident to tackle this
>> No. 40053
Lined-paper anon reminded me: what should I look for in a scanner? Can't use mspaint forever.
>> No. 40061
File 131278135643.jpg - (1.27MB , 720x4949 , 1309122847.jpg )
40061
>>40053
>Is that guy
Seconding.
>>38316
Heh.
>> No. 40070
>>40053
Any works, I think.
It's the settings that matter.
Still, get a wide one. Wide n' long.
>> No. 40072
>>40070
Wide 'n long, got it.
>> No. 40073
Scanner resolution is also important, as in it's optical resolution. that's how well it can capture the full quality of your original. There's such a thing as interpolated resolution, but that's really only useful if you're enlarging stuff, it digitally adds in more DPI.

Bit Depth goes into this as well. Matter of fact, Bit depth may be the most important, that's how accurate it can scan. Go for at least a bit depth of 32 or 34, if you're aiming to scan really intricate stuff like photo negatives. Go for higher if really intricate color is important to you, but you don't need it if you're just scanning lineart.

Don't go for an all-in-one with a printer and fax/printer, they tend to have lower specs overall.

Light source is also something to consider. Older scanners (as well as higher end models) use cold cathode fluorescent lamps, and those give you really nice, bright, light but are more expensive, use more energy, and may require eventual replacement.

Newer scanners use white LEDs, which also have the advantage of not needing to warm up upon powering on.

Personal thing, not sure if it's just me, but I got less clean scans when I made the switch from an Epson Perfection 300 Photo (a CCRT model) to an Epson Perfection V500 Photo (White LEDs.)

It's like...the scans have a tendency to come out with naturally lower contrast, showing the details of rough pencil work, but also greying out my paper and showing a lot of the texture of a sheet of ordinary printer paper stock. Didn't have that problem before, but maybe it's my settings.
>> No. 40197
>>39938
Oh dude that's not hard. Color it normally, then make another layer with luminosity settings. Or Overlay with a lighter color. Just Use spraycan tool or airbrush on the desired locations while leaving the other parts alone.

That's how I do it

Or Luminosity layer + reduced opacity is how your posted picture is obtained
>> No. 40201
>>40197
Speaking of coloring, can anyone link me to a tutorial for basic coloring using SAI?
I just got into Digital from Traditional about a week and a half ago and I don't know the first thing about it (Shading, brightness, effects, whatever).
>> No. 40276
>>40201
Do you mean how to paint using the tools of SAI or digital painting period?

As I mentioned in >>39853, ctrlpaint.com has some tutorials for starting out in digital painting, but it's mainly for photoshop. If you know your way around SAI and can deal with the brushes and layers, you might be able to make use of the videos.

(I don't know SAI so I can't help there.)
>> No. 40277
>>40276
Well the only programs I have are SAI and GIMP; I've been meaning to get PS but I just procrastinated.

Honestly, any help with digital coloring would work.
Just something to get me started, I can probably just practice from there.


I can do lineart relatively well for my first week of digital, but every time I try coloring it comes out far too bold or not at all.
>> No. 40300
>>40277
Might want to mess around with the multiply settings you have two options.

Multiply on the layer as a whole

Or multiply for the brush (not all brushes support this)

Then you can treat it as if were traditional, but the setback is that it isn't consistent/fully reproducible
>> No. 40379
>>39939
>>39941
>>40034
>>40197
oh, holy shit! Here I thought this board would have less activity than /op/, but you guys responded back in bulk speedily. just righteous.

Thank you kindly, gentlemen. I really appreciate this.
>> No. 40477
File 131615690254.png - (516.08KB , 600x2500 , the_manly_tutorial_by_yu_xin-d2y2p0o.png )
40477
The only tutorial you'll ever need.
>> No. 40478
>>40477
Those....eyebrows...!
>> No. 40490
Guys I have trouble taking criticism. I mean, even nice criticism makes me feel like my heart has fallen into my stomach. Any pointers?
>> No. 40492
>>40490
Deep breaths won't help much, but they will give you something to do instead of worrying too much.
Try critiquing your work after finishing it and before putting out on display, but don't fix the problems you find, because getting nit-picky is a waste of your time. Laugh them off and keep your failings in mind for next time. Then take whatever criticism comes your way, keeping in mind that you don't have to fix everything at once.
Realize that people critique you because they love you very much. That should take the edge off it.
>> No. 40505
>>40490
Learn to hate yourself and everything you've ever made. As an artist, this should be relatively easy. Then the critics won't be able to tell you anything worse than you already think about your work, so when they notice something you didn't, it will only help you out.
>> No. 40517
>>40490

Just realize that criticism isn't meant to be just praise but also examination and evaluation. Good criticism, helps you improve on your strong points as well as identifying your weak points.

Some people think being criticized is just someone looking hard at their (the artists) picture and going "Good Job" and that's that. But if you want people to criticize (by asking for a critique) then you need to prepare for people to be harsh because you asked them to take a good hard look at your piece of art.

If you are just doing it for yourself and aren't worried about improving all that much or just having fun then don't ask for critiques r even care about what people say cause then its all you and you can do what you like.

Me personally, I like a little harsh criticism cause I see it as being pushed to my limits, I.E. A teacher giving you a C on a paper you know was an A+ cause he knows you have potential.

My advice then to you is get your mindset, to where you see critiquing and criticism as a tool rather than people opinions per say.
>> No. 40518
>>40505
I am like ALL OVER THAT, man, among the best there is.

Anyway thanks for all the advice but I shoulda clarified, the kind of criticism that causes soul crushing anxiety isn't directed at me, it's when I put something up and others just remark on it. It's like I can't even bear to hear what they're saying.
>> No. 40605
>>40518 Sounds more like Internet Stage-fright.
>> No. 40662
I've been trying to draw from real-life or photos of but it's not going so well. My mind is like DRAW EVERY LITTLE DETAIL and that makes the result look like shit. How do I learn to focus on the important shapes and not get bogged down with details?
>> No. 40670
>>40662
Timed drawings, like they make you do in art class. Set yourself a limit, and learn to do drawings in 30, 15, 10, 5, and eventually 1 minute blocks, as you feel comfortable. When doing this, your goal isn't to produce a frameable drawing, it's to study whatever it is you're looking at, so it's important just to look at the stuff that matters when you're on a time limit.

Life drawing classes will force you to do this, since even the best models feel crummy after standing perfectly still for thirty minutes. Warm ups are always going to be shorter, and with inexperienced models you're more likely to see nothing longer than fifteen minutes.
>> No. 40675
File 131789814640.png - (1.37KB , 96x736 , anime-skin-pallette.png )
40675
I made an anime skin tone reference for cellshading.
The order is light -> medium -> dark for each row.
>> No. 40688
File 131828085893.jpg - (49.56KB , 800x708 , 131817918844.jpg )
40688
Oh, have a torrent, it could help you getting better.

http://isohunt.com/torrent_details/113051841/how+to+draw?tab=summary

Ps. this anon is a ponyfag.
// sunglasses are falling from the sky
>> No. 40700
http://www.artsyposes.com/index

Free photos of different models posing, for use as artist reference. The variety of costumes depicted is quite remarkable.
>> No. 40706
>>40670
Timed drawings eh? I heard about those once, but I've never been to a real art class. Would you say a formal art education is helpful?
>> No. 40710
File 13188680723.png - (435.77KB , 1280x1024 , illusive_man (1).png )
40710
>>40706
Depends mostly.
Full 2 year postgrad?
You'll PROBABLY (90%+) get better at art, depending on the field you went into.
You can get pretty much the same result by just practicing on your own time though. Granted, it might take two to three times as long but you can still get the same result.
Like I said, it depends. The school, the person, the location, the teachers, a fumble somewhere along there can really askew things.
On a quote "general" scale though, art school/class doesn't make you any stupider.
Look into it, see if you have the time, the money, and if you want to do it, there isn't much of a superimposing downside.

Then again I'm retarded so this all might be wrong. We all might be in the Matrix sipping red juice while squidward robots touch us all day. Oh well.
>> No. 40895
This set of links has been making the rounds on Tumblr, and is an amazing resource for tons of tutorials and stuff--including a bunch of tumblr blogs that update regularly.

http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>> No. 40937
File 13232138387.jpg - (2.63MB , 1280x3840 , hands.jpg )
40937
>> No. 40972
File 132361509239.jpg - (1.16MB , 1681x4485 , 1320452151959.jpg )
40972
>> No. 41032
File 132425011997.png - (323.95KB , 850x1452 , ten point exercise.png )
41032
Tried my hand at making a tutorial. I feel like I should have put more elaboration into it.

Anyway, this is how I deal with Artist's block.
>> No. 41484
Any refs on drawing blood spatters?
>> No. 41658
So when I'm breaking the body into shapes, should the hips be a cone or a 3d triangle?
>> No. 41722
File 133385523876.png - (5.23KB , 350x175 , 350px-Isoscelestriangle2_svg.png )
41722
>>41658
>So when I'm breaking the body into shapes, should the hips be a cone or a 3d triangle?

I use an isoceles trapezoid
>> No. 41723
>>41722

Think of the hips/pelvis as a bowl. That's basically what it actually is anyway, a bowl that holds all your guts and organs. Women in general have a wider "bowl" since that one's expected to be able to hold a baby, and men have a more narrow one.
>> No. 41742
>>41723
Huh, that's an interesting way to think about it. I've basically been treating it as a socket to fit the legs to.
>> No. 41771
File 133581647113.png - (156.45KB , 570x540 , Picture 11.png )
41771
So are there any tutorials on how to use color in photoshop?

Not, like, how-to-color-in-photoshop. I already know how. But I have a feeling there are like... hotkeys I should know and ways to neatly organize a palette and brushes and set up gradations from one color to another for reference etc. Because I've been doing that all by hand and eyedropper and honestly it uses up like half the time it takes to actually color.

It just feels like other artists can do it a lot faster, but I've never been able to find a tutorial on how.

Pic related, it's my usual color set-up.
>> No. 41773
>>41771
There are lots of video tutorials on Photoshop techniques and improving your work flow at

http://www.ctrlpaint.com/
>> No. 41940
What's a good way to teach someone young how to draw?

I showed some kids how to draw cubes in rough perspective and a while later they come back with notebooks filled with nothing but cubes (and squares and some rectangles). I don't want to put them off by imitating an art class, especially the ones I've been to, or set them up with stuff they can't build on.
>> No. 41981
>>41940
I think kids are best taught with shape and colour. They're easily bored by line drawings and seem to get stuck doing the same things to memorize the details instead of actually learning the theory (like what happened with your kids and the boxes) when they have nothing but pencils to work with. Paint is a lot more exciting for them, they feel like they have more freedom with the medium, worry less about getting things perfect, and feel more confident. Photoshop & tablets have the same kind of effect if you have those at your disposal, kids are wowed by the prospect of using a pen to draw on a computer screen.

I've found they tend to be really receptive to learning perspective first by blocking in colours (things look farther away when they are muted, closer when they are vibrant, etc.). When they get the hang of that and basic lighting, then teach them the horizon lines and such and let them block in another painting (watercolour is best) and draw over their square landscapes with lines to make a cityscape. It's kind of an ass-backwards approach, but I think it's a more intuitive way for them to correct their mistakes and since they've already got their colours and cubes down on the paper (or screen) they aren't faced with a dreaded white page with a horizon line on it. They have their idea, they just need to refine it. Also it impresses upon them that art doesn't need to be neat, you can colour outside the lines if you damn well want to, and line isn't everything.

For drawing people & gesture drawings and such, have them each take a turn modelling a funny pose for the others to draw every time you've got an art club meeting (or whatever this is) as warmups, and tell them it's ok if they change the model to look like their favourite cartoon character or whatever as long as it's the same pose. Also sometimes have them pair up and draw each other's faces. Don't focus on only drawing eyes or hands or whatever, they are young kids, you are teaching them the basics and not how to refine things so that they are super realistic. Drawing eyes repetitively isn't fun and it doesn't teach them how eyes ought to be positioned on the face, which is a more important thing to know.

Basically keep it simple and fun for them and they'll learn a lot. If you want to keep it really informal and un-art-class-like ask them what media they want to work with and what they want to learn that day instead of coming in with a plan. You might want to do some exercises with them too so they feel like you're less like a teacher and more like you are part of the group, and it kind of encourages you to think of things that are actually cool instead of boring since you will be inflicting it on yourself as well as your "students."

A few things I've picked up from being a kid with good art teachers & from informally teaching some kids how to art.
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