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File 132994539829.gif - (184.87KB , 373x400 , 1329788486751.gif )
147710 No. 147710
>Now with 12% more dragon punching!

Last one's ( >>139878 )on auto-sage now, so lets keep the ball rolling.
Expand all images
>> No. 147711
File 13299455717.jpg - (138.70KB , 510x750 , 1329850830660.jpg )
147711
>No lobbies out of box
>Roster cut from prospected 12 to 8
>Amount of alt colors cut in half (17 to 9 for each character)
>No vs. mode preview screens or load videos
>Stage loading takes a while
>Ever since Double Mike Z. has said something else is missing and apologizes for it and promises to fix it 'first patch'
I appreciate the honestly Mike, but you REALLY need to learn the 'sandwich method' for presenting bad news. At least you're only spouting off on the SRK forums. (You could really be marketing this game a lot more anyway)
With all this negativity you're killing my hype and confidence in this g-
Skullgirls - Freeplay in room …youtube thumb
No need to say it so harshly. I'll buy it already geez, stop strong arming me about it.
>> No. 147713
File 132994622134.jpg - (13.66KB , 220x209 , okay-face.jpg )
147713
>mfw Skullgirls will get banned in Germany because of Parasoul
>> No. 147714
>>147713
Why is that.....

Oh.

Sorry buddy.
>> No. 147716
>>147713
Don't feel too bad, France won't get it either if that's the case.
Question though: Are they seriously strict enough about it to the point where even slight nods to it get banned?
>> No. 147717
>>147713
>>147716
Don't worry! The developers had the foresight to remove the offending symbol themselves! What are Germany and France going to do now, censor umbrellas?
>> No. 147720
>>147716
The rules for it seem to be completely arbritary. Wolfenstein games are banned, Indiana Jones movies are not. Despite both of them having Nazis as the bad guys. But chances are, if it's a videogame, it's gonna get banned. German politicians hate and campaign against videogames with unrivaled fervor.
>> No. 147722
>>147720
German law classifies video games as toys, which is why the censorship laws are especially strict. Films (even Indiana Jones flicks) are given more freedom as "art".
>> No. 147726
>>147713
If I weren't South Korean and already incredibly desensitized to Nazi chic, I would probably find Parasoul's aesthetic fairly tasteless. But I am and have seen Axis Powers Hetalia cosplayers sieg heiling at cons, so yeah.
>> No. 147733
Question:
Re: Q-Bee's face eyes
Do they function for sight, like an IRL Bee's simple eyes, to scan ground below, or do they serve no function beyond prey lureing?
Offical art seems to show different levels of openness, suggesting eyelids, but the entire front face is the mouth according to offical sources.
What gives?
>> No. 147734
>>147726
I still want to take a very nationalist Israeli to a con that has Hetalia people and see what happens.
>> No. 147736
>>147726
>Axis Powers Hetalia cosplayers sieg heiling at cons

... So are they evil, or just really fucking stupid?
>> No. 147739
>>147736
Hanlon's Razor, my friend.

But yeah, Skullgirls is pretty tame and outright classy comparatively speaking. Since there are no direct references, who knows.
>> No. 147741
>Sega, Namco, Capcom 3DS colab.
So, dating sim with Nina, Sarah, and Jill?
Add Samus, and full samefag is in effect.
>> No. 147752
>>147711
That announcer voice...is that Tomamoto?
>> No. 147778
File 132997391198.jpg - (107.05KB , 500x720 , tumblr_lzrd71u2sQ1qlcwcfo1_500.jpg )
147778
So it seems the trophy list for Skullgirls is out:
http://www.ps3trophies.org/game/skullgirls/trophies/

Also, potential cover art
>> No. 147792
>>147752
Yeah, my first reaction upon hearing it was, "Dojima, what are you doing, the Persona fighting game is the other way."
If it's not him, it's someone VERY similar.
>> No. 147803
What if Samson was a girl?
>> No. 147805
>>147778
>REAL CIRCUS DAMAGE
oh my god how did I miss this
>> No. 147822
>>147733

If I remember correctly, the eyes on her face are a decoy.

The eyes on her head are the ones she uses to see.
>> No. 147824
>>147711

So, four cut characters? Squiggly, Umbrella, I'm guessing Bloody Marie, and who else?
>> No. 147825
>>147824
My guess is either D. Violet or Black Dahlia based on Doubles Level 3 hyper.
In any case, those characters haven't been worked on aside form concept sketches and move ideas apparently. The team's not big enough to produce the full game AND work on DLC at the same time, so at least we won't be having to pay to unlock things already in the games data.

>>147778
Not the greatest poster/ cover...
>> No. 147828
>>147825
Yeah, that poster's pretty badly laid out and it's really obviously a composite image based on individual character art.
Which is really weird, because it's not like the series doesn't already have a variety of good illustrations to choose from.
>> No. 147829
File 133002999934.jpg - (670.63KB , 1300x1600 , 1329851582532.jpg )
147829
So I just noticed that the stained glass on the cathedral stage of Skullgirls features Lovelace, Double (the huge statue is also her), and one other character I can't put my finger on.

Also this games soundtrack is amazing. The only tune I'm not sold on is the Maple Street stage or whatever it's called (the one with the falling leaves). Really hope the game gets more stages and music as time goes on.

What is it with most of Painwheels alternate colors being shit?
Also Cerebella's skull on her hat changes expression

>>147711
>All dos timeouts


Anyone have any more long bouts of gameplayfootage like that?
>> No. 147842
>NOOOOOOOOOOOOooooooooooooo ... SIR!
Generic Black Egret Trooper needs to be a DLC character.
>> No. 147846
http://shoryuken.com/2012/02/23/wednesday-night-fights-skullgirls-replays-final-build-of-the-game-double-included/
>In this update: Final build of the game, going over the ratio system, bug fixes, Filia's offense is explicitly designed to be like MvC2 Magneto in that you have instant overheads and will be moving around all over the place, Painwheel is based somewhat off Sentinel as she's a slow heavy hitter with armor moves that uses Flight mode to get around quickly, Painwheel is also a lot like Anji in the fact that some of her moves are multi-hitting/have auto-guard, more Double gameplay, Valentine's time-out loss animation is a mortal kombat reference, Alex's favorite characters to draw are Peacock, Painwheel, and Double because of how free form they are.

Anyone else having a hard time deciding who their team is going to be? There are just so many fun looking characters it
s hard to chose.
>> No. 147847
File 133005098128.jpg - (168.65KB , 500x375 , 1329857406919.jpg )
147847
>>147846
I know I'll be trying out each and every single one of them, but I know for a fact I'll be trying to 'main' Ms. Fortune. Her personality, qwerks, and playstyle (aside from rekkas) look like she makes for my ideal character.
I'll probably be pairing her with Painwheel as I have an affinity for trying to do air based combos or starting my attacks from jump ins. Her armored and charge up moves should also serve me well considering my careless do-or-die entry style.

As far as Single character teams are concerned, I think Parasoul, Valentine, and maybe Cerebella and Painwheel are feasible. Everyone else looks like they'll be needing some assist help to cover weaknesses or get in.

I know it's practically a crime, but I'm already hoping and wanting DLC characters. Badly.
I've been watching nothing but all the Skullgirls footage I can over the past few days and I'm so hyped it's obscene.
>> No. 147848
So when I thought back to that character sheet, I started to think. Anybody hope there's unlockable characters with perhaps addition of dlc?
>> No. 147849
>>147848
What we've seen is what we're getting for the final release roster. Wither or not Double and Valentine are available right away or need to be unlocked is unknown.
As for DLC, Mike Z. has said time and time again that he and his team want to add as much future content to the game as the budget and studio will allow.
That's why I'm hoping this game does well. Not only does it deserve to from a gameplay and creative standpoint, but what it's offering, while it may be bare bones, is still an extremely immersive fighter that I desperately want to see more of, and for $15 and DLC characters around (supposedly) $1-$3 a-pop, the game's a fantastic value in my opinion.
>> No. 147854
>>147822
But real-life bees use both a compound eye set to see and simple eyes which are used for detecting how much light is in an area.
Do Q-Bee's face eyes work for detecting light levels?
>> No. 147876
File 13300643758.jpg - (184.66KB , 750x510 , 1329850747759.jpg )
147876
>>147846
Important info gathered (stream originally aired on Feb 22, 2012):

>Submitted to microsoft and sony
>Game will be released in "a few short weeks"
>"You're going to see some DLC characters in the near future."
>DLC characters are apparently already being worked on and planned "lot of interesting character designs, things that have never been seen before, things that'll surprise you."
>"There are even a few secrets in this game that have not been seen yet that uh, are uh gunna surprise a lot of people when they actually buy the game."
>Skullgirls runs at 60 frames per second as opposed to the usual standard of 30 and is "kinda the first 2D fighter to push that technology".
>Painwheel now has limitations on her flight. Before she could fly forever, but it broke the custom assist because it's a command move. Now she can only fly for up to 10 seconds, but only 80 frames as an assist. (flight mode only seen in Marvel vs. games until now)
>For Doubles lvl. 1 'cat head' super/ hyper the idea behind it is to save up 3+ bars and then chain them together like Striders Oroboros in MvC2
>"Some of the characters you might see later on have that aspect" (when asked if Alex was influenced by Tim Burton for any of the characters)
>> No. 147897
File 133010034432.jpg - (105.79KB , 393x965 , 060430_squigly_01.jpg )
147897
>>147876

>"Some of the characters you might see later on have that aspect" (when asked if Alex was influenced by Tim Burton for any of the characters)
>> No. 147907
>>147876
I can't even describe how hype I am now.
>> No. 147988
Needs some tunes:
(spoilered so +4 doesn't break the playlist link)

Skullgirls:
Skullgirls - Character Selectyoutube thumb
http://youtube.com/watch?v=JYa0R_aHWRo&feature=results_main&playnext=1&list=PLA124ED
B83023F911


Bloody Roar:
http://youtube.com/watch?v=jhF4TimGG1w&feature=results_main&playnext=1&list=PL8BEB6C
B47BB93A92


Blazblue:
http://youtube.com/watch?v=Ma5BpLXQ318&feature=bf_next&list=PL91079572C22BD9EA&lf=re
sults_main

http://tubedubber.com/#DnpttukQG84:z4s_Nltytjg:0:100:0:0:1

Melty Blood:
http://youtube.com/watch?v=BUyaBEaFI-4&feature=results_main&playnext=1&list=PL04105A
8E5FCCF9CE


Soul Calibur V:
http://youtube.com/watch?v=Q0H2xvC1_ec&feature=results_main&playnext=1&list=PL8EE14E
2787811957

>> No. 148049
Reposting:

http://ask-msfortune.tumblr.com/
http://askpeacock.tumblr.com/
http://askpainwheel.tumblr.com/
>> No. 148114
In terms of narrative character overpoweredness, who is stronger: Fused Morrigan (Literally the strongest being of the overpowered in general disension of Makai, with centuries of fighting experience and can freely travel between universes), or Dark Phoenix (A Powerful psionic mutant possessed by the embodimemt of life and psychic potential itself)?
>> No. 148129
A neat documentary on Poison:

POISONyoutube thumb
>> No. 148143
File 133033491253.jpg - (292.33KB , 1082x1412 , cf5edfdebb9d906fded7a98012988b2f.jpg )
148143
>>148129
Excellent documentary. Bit of a shame he didn't factor in that Capcom has been actively working with GLAAD, though.

>EGM: In talking to members of the trans community who have an investment or general interest in the character of Poison, one major concern I’ve heard has come from some of the videos shown for Street Fighter X Tekken in regards to win quotes. For example, in one video that was shown, both Ryu and Chun-Li made statements toward Poison regarding her not being a “real” woman in one way or another.
>Capcom rep: Can I jump in really quick on this one? Those win quotes came from an earlier point in the game’s development, and while we haven’t publicized it too much, we’re actually working very closely with GLAAD. We’re very sensitive as far as not wanting to alienate anybody as Ono-san said, so we’re trying to be careful in that regard. It’s been an education process for us, but we do want people to know that we’re now working with GLAAD to make sure that anything that might be offensive has been very tailored to not be.

http://www.eventhubs.com/news/2011/oct/10/ono-discusses-poisons-gender-and-history-egm/

Let's hope Capcom doesn't completely pussy out and still leaves in some fun references for fans to obsess over.
>> No. 148144
>>148143
Personally I'd rather stick with the "whatever you want it to be". I mean where is the fun in it if I can't...

Pick your Poison

Diplo & Datsik Ft. Kay - P…youtube thumb Would be a great theme song for that one IMO
>> No. 148179
>>148143
I would think they'd want to remove those references as much as they don't want to make very negative references.
>> No. 148180
Hey guys, what if Morbius and John Jameson were in Marvel VS Capcom 3 DLC?
>> No. 148198
>>148180
Why would they pick two characters that nobody wants to see? I can't see people paying money for Morbius or John Jameson.
>> No. 148200
In case anyone was wondering about the Skullgirls 'removed' features:


>Mike you REALLY need to learn the art of 'sandwiching' bad news. It seems like it's been nothing but decelerations and apologies of and for missing things since you revealed Double. I'm excited to play Skullgirls; I REALLY am, but all this bad news is really making me lose my hype.

Joined: Today...just for saying this? Maybe it's just me, but that troll has me suspicious of anyone newly joined. I think they did their job. :^S

Color selection wasn't "cut", I said this before. The final number has been known internally for a long time. For most of the past year Parasoul had 20, and everyone else had under 10. Did that mean Parasoul was going to ship with 20? No. It meant we put them all in to see which ones people liked. Seems like this was a bad idea - now we know why other companies don't do this type of thing.

Anyway, I'm not a PR person, and I am not at all interested in engaging in tactics to keep you interested. The GAME is the same as it was before, if that isn't exciting then it doesn't matter what kind of peanut butter and pickles I dress it up in. Before you KNEW NOTHING...yet ASSUMED everything. Now it's Skullgirls, same IPS/unblockable protection/no comeback mechanic game you haven't played yet, but you KNOW we have online! We have numerical ping! We have GGPO, with the delay settable before every match! We support voice chat! We have the good kind of button config, on character select even! We have some nicely-designed training mode options! We don't cost $60! The fact that you (plural) expected all these other random things (and keep harping on them) doesn't make these announcements bad news, it just means you (plural) forgot we were a tiny studio and thus didn't adjust your own personal expectations accordingly. Which is, to be blunt, not my fault OR my problem.

Add two slices of Hawaiian bread, and mmmmmmmmmm...tastes like I'm not coming back to this thread for a while.
>> No. 148202
In short, stop complaining about things not being there that where never promised to be there.

Also not being a PR guy despite all the PR he has been doing, and it's not his job to get people excited and wanting to buy his game? That he's personally been marketing and promoting for the past year? Not the most sound logic, but hey.
>> No. 148215
>>148198
Common Complaints:
>WAHH NO SPIDER-MAN BADGUYS.
>WAHH NO TALBAIN OR OTHER DS MALES
>WAHH NO DLC CHARACTERS
Solves all three at once.
>> No. 148236
File 13304273617.jpg - (178.26KB , 480x640 , sc1.jpg )
148236
Now that nobody gives two shits about SC5 anymore, time to show off my characters that nobody will recognize!
>> No. 148237
File 133042740579.jpg - (170.04KB , 480x608 , sc2.jpg )
148237
>>148236
>> No. 148238
File 133042742243.jpg - (166.43KB , 480x582 , sc3.jpg )
148238
>>148237
>> No. 148239
File 13304274377.jpg - (178.38KB , 480x640 , sc4.jpg )
148239
>>148238
>> No. 148240
File 133042747745.jpg - (157.58KB , 560x402 , sc5.jpg )
148240
>>148239
And finally, a counter to that amazing Tom Servo...
>> No. 148241
I got Freya and Sogeking. >>148237 looks familiar but I can't place it.
>> No. 148244
>>148241
Hsien-Ko.
>> No. 148245
I can't really tell who >>148238 and >>148240 are.
The other ones are cool looking.
>> No. 148257
File 133044762049.jpg - (31.72KB , 520x390 , 35558__520x440_D-Arts-Terry-Bogard.jpg )
148257
Hoping these go well so we get an expanded selection maybe even Tekken stuff at some point.
>> No. 148261
>>148245
Freya
Hsien-Ko
Rance
Sogeking
Torgo
>> No. 148262
File 133044932666.png - (615.86KB , 1280x800 , manegirls_by_emlan-d4qdln0.png )
148262
Any news about Mane6?

>>148261
That's a very tall Torgo.
>> No. 148268
>>148261
>Find a Q-Bee surfing through internet.
>No Fluffy Neck, despite having insect wings and and stomach pattern.
I thought SC5 was supposed to allow fucking anything made.
A Neckfluff seems like the most likely thing after scarf and chain...
>> No. 148271
>>148268
Wings count as a neck item, which means you get to choose between neck fluff or wings.
>> No. 148272
>>148262
they put another progress stream vid up on YouTube showing off Rarity and Pinky Pie a bit.

MLP: Fighting is Magic - Lives…youtube thumb
>> No. 148279
>>148272
I wish Mane6 would release regular gameplay trailers that aren't subject to the lag of these livestream showings.
>> No. 148282
>>148271
That is retarded.
>> No. 148299
File 133047887692.jpg - (640.87KB , 1956x3440 , oP9v6.jpg )
148299
Gems. Gems everywhere.
>> No. 148301
File 133047963794.jpg - (194.66KB , 715x809 , November Sunday update ENG.jpg )
148301
>>148299
>Gems do not stack.
>> No. 148303
>>148282
It is. As well as the fact that you still can't wear asymmetrical gloves/pauldrons/boots/etc. And the fact that certain pieces of equipment can't be worn with others for no goddamn reason.
>> No. 148308
File 133048634323.png - (117.01KB , 664x2069 , The ShermieS3 has noeyes.png )
148308
>> No. 148309
File 13304878107.jpg - (109.91KB , 400x994 , Remy Redesign.jpg )
148309
Would you play as chubby girl Remy?
>> No. 148310
>>148309
Take that to /pco/ where it belongs.
>> No. 148313
POISONyoutube thumb
>> No. 148323
>>148313
see
>>148129
>> No. 148344
>>148310
>/pco/
>For non-sexual fanart of video game characters.
>> No. 148350
>>148344
Its a fetish picture by porn artists, you can keep the question but that pic's got to go.
>> No. 148351
>>148310
>>148350
You're not a mod, or else you would have taken it down already if it was actually in violation of anything, ergo, shut your trap.
>> No. 148352
>>148351
So you're also defensive as a fetishist. What a surprise.
>> No. 148356
>>148352
Stop samefagging.
I, the person who posted the Remy image, have posted only the greentext post as well.
Since Street Fighter is Eastern, it cannot be on Western Board /pco/. Secondly, said image is non-sexual, depicting no exposed primary or secondary sexual organs, nor depiction of intercourse, mastrubation, or any other sexual behavior. Furthermore, "Porn Artists" is an ambiguous term, as any artist is capable of producing a pornographic work, as well as a non-pornographic art.

Also, why are seperate boards needed for homosexuals? Rape, which is illegal in most intustrialized nations, is accepted while two sex between two male consenting adults is banned?

BACK TO FIGHTAN GAMES

In SFxT, do any characters have an airdash?
>> No. 148357
File 133056022338.jpg - (56.70KB , 550x323 , street-fighter-monopoly.jpg )
148357
Street Fighter X Monopoly board game: the legendary battle between Ryu VS Thumbnail will finally begin:

http://www.capcom-unity.com/brelston/blog/2012/02/27/monopoly:_street_fighter_collectors_edition_poll

>USAopoly recently announced a special Street Fighter edition of its venerable Monopoly board game. While custom art and clever SF shout-outs are indeed a welcome addition, the best part about this crossover is the fact YOU get to choose the tokens that'll ship with the finished version!

>Vote in this poll from now until Monday March 5 and whittle this list of 12 down to six - winners will be made it actual mini-sculptures used in the game! If only we could put Zangief riding inside the shoe...

Super Street Fighter Monopoly will be released a year later and will feature more characters at a cheaper price. When asked why, Capcom said mankind lacked the technology to squeeze more miniature figures in a box.
>> No. 148359
File 133056052121.jpg - (67.38KB , 500x250 , bison_money.jpg )
148359
>>148357
Only one currency is fit to be in that game.
>> No. 148361
File 133056123247.jpg - (88.76KB , 500x346 , tableflippinggame.jpg )
148361
>>148357
>Cammy not in the poll
>> No. 148364
>>148359
M. Bison "Yes Yes!" Widescreen HD reuploadyoutube thumb
>> No. 148374
>>148356
>Also, why are seperate boards needed for homosexuals? Rape, which is illegal in most intustrialized nations, is accepted while two sex between two male consenting adults is banned?
Because people who enjoy homosexual pornography generally do not enjoy heterosexual pornography and vice versa. Putting them in separate boards was a sensible decision that pleased everyone.

And no, I don't think anyone in SFxT has an airdash.
>> No. 148378
File 133057072848.jpg - (61.00KB , 250x250 , Sadstanza.jpg )
148378
>>148374
>You will never live in a future world where everyone is bisexual and only mates for pleasure, as children are born of science and family's choice on traits of child sent to industry.
>>148361
>You will never Bankrupt Karin as Sodom or Sean.
>> No. 148481
In other news the new Persona game is looking really solid, like "I might buy it" solid. Thankfully it reminds me more of GG than BB, though throws still look kinda shitty.

http://shoryuken.com/2012/03/01/game-chariot-persona-4-arena-arcade-replays/
>> No. 148505
>>148272
They could learn a couple of things from Reverge Labs, and make proper teaser videos for each new character.
But to be fair, the game is still on pre-alpha is still seems to need more polishing. Also, I guess they prefer to use livestreams to gather their main public, since most of the pony fandom tends to gather all around livestreams.

>>148357
Ahahah, although I hope they can add more characters later on mini-packs or something like that.

>>148359
>>148364
Pretty much.

>>148481
Lookin' good there.
A BURST bar, huh?
>> No. 148512
http://shoryuken.com/2012/03/01/hurtful-speech-time-to-take-a-good-look-in-the-mirror/
>Over 1022 comments and still rising
DAT BUTTHURT! What does /cog/ think?
>> No. 148514
>>148512
I think its gay
*wink*
>> No. 148528
File 133069657614.jpg - (28.49KB , 281x211 , 1330536323120.jpg )
148528
>>148512
>Showing a picture of boothbabes
>The sole job of these women is to look hot so nerds will buy their products
>Comment on which one you think is the hottest
>"THATS SEXUAL HARASSMENT"
>mfw
>> No. 148538
【SFxTK】Megaman【Official Prologue】youtube thumb

I will never stop loving capcom for putting this guy in.
Also, I think that's Caitlin Glass and J. Michael Tatum.
>> No. 148540
>>148528
They're obviously there to comment on the technology that goes into the production of games and these events.

Philistine.
>> No. 148551
File 133071460358.jpg - (514.63KB , 1280x720 , 1329549820322.jpg )
148551
INFO ON DLC CHARACTERS COMING IN APRIL
http://www.eventhubs.com/news/2012/mar/02/info-street-fighter-x-tekkens-12-new-characters-coming-april-karins-copyright-issues-and-much-more/

Also other info, such as an official confirmation that there will not be a disc-based 'Super' SF x T.
>> No. 148579
>>148512
I think fatbeard is a tool and I think token female should have confronted him earlier if she was so sick of his shit.

I also can't bother to give even a quarter of a fuck about SFxT; it's not exciting to watch, and it doesn't look like it has a good strategy/ footsie game like SSF4, or is execution/ combo focused while being over the top. It just comes off as a bland in-between. It looks wholly unappealing to me and the news of such quick DLC, massive console exclusives and other shit... no, pass. Hard.
>> No. 148583
>>148579
I actually like it so far. SF4 rewards turtling far too much while games like Marvel are basically hit confirm into touch of death combo. SFxT seems like a nice in-between, though I'm still wary on the gems.

Oh, look what I found:
http://shoryuken.com/2012/03/02/street-fighter-x-tekken-final-boss-ending/
>> No. 148588
I'm not gay normally, but I enjoy porn of my main fucking other male characters.
Is this normal?
>> No. 148594
File 133073257484.jpg - (74.28KB , 444x333 , 12780970025.jpg )
148594
>>148588
>> No. 148595
>>148588
it depends
who is your main
>> No. 148601
>>148595
Vega
so beautiful
>> No. 148609
>>148601

Well he is a sexy.

And if he's fucking zangief it's CANON GAY! So it's acceptable, even!
>> No. 148625
>>148579
>massive console exclusives
>three low-tier characters and one nobody's played yet
Are xbox owners still mad about this?
>> No. 148627
>>148625
content is still content and even if some people say the five are 'low-tier' it's still stuff you don't have access to despite the fact you're paying the exact same amount.
Also not everyone's a tornyfag.
>> No. 148631
>>148627
I suppose you have a point, although from what has been said in interviews this was mostly up to Microsoft and Sony rather than Capcom itself.
>> No. 148643
>>148601
thats pretty gay
I was going to give you a pass if you main was Poison, or Bridgette
>> No. 148644
>>148631
>No Morrigan.
>No RE5 Jill.
>No Taki.
>No Valkerie.
>> No. 148655
>>148644
?
>> No. 148675
>>148644
Do you really want to see them try to implement Morrigan in a SF4-style game?
>> No. 148677
>>148675
>Hunter Morrie was God-Tier.
>SFxT is slow 2v2 Version of Hunter without pursuits.
Yep.
>> No. 148678
If I sleep, it takes about 2 hours of play to wake up my ability.
Is there a faster way?
>> No. 148679
>>148678
Cocaine
>> No. 148703
In before you breed with Q. Bee and your energies sustain her, fill her, cause her to reproduce. Never once do you see her carry child when she shows herself, but the hive is growing more and more. Workers who look just like lithe versions of their mother patrol, repair, and do all things the Queen should never both to. It's many months before you see your "bride" again. And when you finally do, it's quite the surprise. She's blossomed, matured into a true Queen for this hive. Her figure is what one would call excessive, as her huge, pendulous breasts dribble honey milk for her workers to take to the young ones. She's gained a bit of a paunch, hidden by the fleshy orbs, and her thighs are meaty drumsticks that demand to be grabbed. She blushes as you stare at her. "Oh...don't you knock? I'm laying eggs, silly! It's then that your eyes are drawn to the wall behind her. And it's only then you realize it's NOT a wall, but the very flesh of your Q Bee! Her abdomen has swollen to sheer monstrous proportions, a pulsing mass of flesh. It's the size of a house... at least. No wonder you haven't seen her... she's been immobilized by her own fertility. If you squint, you even notice you can see inside the slick yellow striped parts... eggs the size of a grown man developing, being pushed through her slimy egg factory. She lets out a small moan, clearly in pleasure at the feeling of all her spawn within her, and leaving her.
>> No. 148717
>>148703
Sometimes I wish I was an X-Man and it was my mutant power to be able to ban anyone from any internet forum or board instantly.
I would be called "The Janitor" and the web would be a less shitty place.


Anyway, like it's been said time and time again; Darkstalkers 4 is rumored to be in development
http://venturebeat.com/2012/03/03/inside-source-reports-darkstalkers-4-is-in-the-works-exclusive/
... with Ono leading and using a tweeked SFxT engine. Yay.

Who wants to take bets on what kind of comeback features it'll include?
>> No. 148729
Too hype
Final Round XV Col CC Filo C…youtube thumb

R. Racoon's playerbas just exploded overnight. Now, like, 32 people must play him. DOUBLE the playerbase.
>> No. 148735
>>148717
Dark Bliss Factor:
Character uses 2 stocks of meter to execute a version of Dark Force where they take MB form and deal 1.3 damage if they are at 20% or less health on last bat.
You can cancel wake up rolls into grabs.

And being Janitor is weaksauce. You need to be able to retcon opposition from ever existing instead of simply post deleting.

Do scans of the SFxT comic exist?
>> No. 148770
So yeah. On disc DLC. How about that.
I'd post a picture illustrating how the size of the fuck I do not give about this is positively dinosauric, but I'm on my iPhone right now.
>> No. 148773
http://shoryuken.com/2012/03/04/street-fighter-x-tekken-elena-gameplay/

Someone found a glitch that makes Elena playable. While the glitch isn't shown some Elena gameplay is!
>> No. 148776
>>148773
>Completed on disk DLC
OH WOW
As if the game needed yet ANOTHER nail in its coffin.
>> No. 148778
>>148776
>As if the game needed yet ANOTHER nail in its coffin.
Nope. Fighting game fans will buy it because it's a Capcom game that is currently getting an immense amount of hype. Besides, fans of fighting games are used to being jerked around when it comes to their series, just look at all the revamped versions of SF2.
>> No. 148782
>>148776
>Complete.
If one animation has clipping, any voices were not recorded, or any moves having a fucked hitbox, the character is not complete.
>> No. 148792
>>148782

Agreed.

How about calling it "playable" but restricted??

Man I miss the old days of using cheat codes to get these things...

I tells ya, microtransactions really killed gaming for me...
>> No. 148806
I wish characters weren't made as DLC. Stuff like costumes is alright because they have little to no impact on the game what soever.
>> No. 148818
First of all, we have to take into account the fact that services like PSN, Xbox Live and Windows Live are not free for developers. Capcom probably has to pay Sony and Microsoft money to put files on them, and I don't think it's much of a stretch to assume that the amount of money increases with the size of the files. The same probably counts for patches.

Knowing this, the decision to put all the big files (characters models, textures, animations, etc) on the original disc makes sense. Things like frame-data, damage, juggle-counters and other balance-related things can be tested properly over the coming months and edited into the existing characters fairly easily in relatively small files. Everyone will need to get this patch so people who don't buy the DLC-characters will still be able to fight against them, so keeping the patch as small as possible minimizes costs.

It saves Capcom a lot of money, which in turn means they can make the DLC cheaper.
>> No. 148841
So anyone else watch the blow up on the UMvC3 Final Round stream? Dem Log Traps...
>> No. 148992
>Go to Gamestop.
>Buy Super Street Fighter IV AE, Cross Edge, Ultimate MarVerCap3, Street Fighter X Tekken, a SFIV TE, and a PS3.
>Go Home.
>Cross Edge is an RPG.
The Fuck, why is this? It even has Demitri Maximoff, Morrigan Aensland, and Lilith on the cover...
>> No. 148997
>It was really a lot of fun cheering on each other. If I travel abroad again, I know that everyone will look at me with murderous intent. All I want is to have fun playing the game. My favorite player was PZ Mihe because I could tell he has fun playing and doesn't take it to seriously. [...] I was also told something like "thanks for giving a wake up call to the USA and making us better" but I definitely won't ever be going back, so I hope other Japanese players will be able to do that from now on.

http://romancancel.blogspot.com/2012/03/kusoru-wins-umvc3-at-final-round-xv.html

Why is the US fighting game scene so poisonous?
>> No. 148998
>>148997
Because American can run off the forbiden power of Salt, The pain of defeat and the misery of humiliation. Said users have above average power gain, but are outclassed by natural talented and/or friendship. Users can be of any allignment, but favors Evil.
Users from Fighting Games:
Rufus (SF)
Kazuya Mishima (TK)
Demitri Maximoff (DS)
Iori Yagami (KoF)
>> No. 149014
SFxT doesn't have co-op on-line play for scramble and tag team mode on the 360; Capcom blames this on Microsoft despite dozens of other games accomplishing the exact same thing on the system.
Keep it classy Crapcom.
>> No. 149028
http://fightanvidya.com/?p=56
>> No. 149071
>>148997
I play WeaponLord and I approve of this blogger's message.
>> No. 149085
File 133116163261.jpg - (79.95KB , 894x1111 , 1331157745608.jpg )
149085
>Not playing as Rolento/Raven
>> No. 149105
Street Fighter X Tekken OST Theme of Ogreyoutube thumb
Fuck me, this track brings back so many memories.
>> No. 149175
>2012.
>Not maining Akira in DOA5.
>> No. 149219
I decided to give in and buy myself a copy of Soul Calibur 5.
And it turned out to have a Dampierre code! Bonus.
I wasn't planning on getting any DLC.
>> No. 149239
File 133133063358.jpg - (98.66KB , 1280x720 , Super Rolento Brothers.jpg )
149239
SHUT UP AND TAKE MY MONEY
>> No. 149257
>2012
>Shipping Ryu/Ken, Demitri/Morrigan, Batsu/Kyosuke, Ryo/Robert, Terry/Andy, Iori/Kyo, Haohmaru/Nakoruru, or Kazuya/Jin.
I seriously hope you guys don't do this.
>> No. 149276
File 13313792574.png - (119.11KB , 350x440 , WEZqy.png )
149276
Latest of the "total bullshit, but sounds embarrassingly plausible" rumor mill:

>hey all - there's a listing for a new marvel vs capcom 3 version in the computers here at gamestop.
>ULTIMATE MARVEL VS. CAPCOM 3X - "Expand the ultimate experience. 8 new challengers join the fight!"
>there's a listing for july 3 for a dlc voucher @ $14.99 and july 24 for a packaged disc version @ $39.99.
>not sure if i can post this, but this is what they're using for the placeholder

On the off chance it is true and they decide to release an expansion mere DAYS before Evo, there's no way I'm picking it up at retail. There are absolutely no other characters from either Marvel or Capcom that I could possibly give a hard enough shit about to buy it at full price. And after the steaming pile of horseshit that was SFxT... ya, I think I'm done with capcom fighters for a while.
>> No. 149279
>>149276
>Machine Man, Songbird, Hercules, Namor, Tessa, Rikuo, Gene, some MegaMan type.
>> No. 149285
>after the steaming pile of horseshit that was SFxT
I'm actually really enjoying SFxT so far. It's downright fun to play and experiment with new combos and gems. Also, playing it with friends is amazing.
>> No. 149295
>>149276
Capcom's made some, okay a lot, of stupid decisions with their 'flagship series' lately, but not even they would release an expansion days before EVO.

> the steaming pile of horseshit that was SFxT
At its' core SFxT is a good game, but you can tell that Capcom higher ups forced the gem system on it in an attempt to get more money via DLC.
>> No. 149301
>>149276
There's no way on God's Green Earth that Capcom would do something that stupid. With the amount of heat they've been getting lately it would probably be in their best interest to back off for a while.

That being said if the introduced a way of adding DLC characters to UMvC3 that would be good.
>> No. 149302
>>149276
It would seem you are mistaken.

http://shoryuken.com/2012/03/10/christian-svensson-denies-ultimate-marvel-vs-capcom-3x-rumor/

http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/28983281/Ultimate_Marvel_vs_Capcom_3X&post_num=17#517374963
>> No. 149306
>>149302
Do you really think that they would admit this after the whole SFxT DLC shit? This is just damage control. I mean, when was the last time a Capcom leak wasn't right?
>> No. 149311
A possible voice of reason?

SFxT The Online Warrior: Episo…youtube thumb
>> No. 149322
>>149302
...pretty much the entire leaked info thing in the previous thread?

See: >>147234
>> No. 149335
Now I've got something else to upload to my channel!
SCV: Player Match 11 - Deon vs Nightmareyoutube thumb
>> No. 149352
http://thatguywiththeglasses.com/bt/aj/as/34538-wtf-capcom-angry-rant
>> No. 149391
I was thinking of learning Duo Lon, Flames Iori, K' in KOFXIII.
Is this a good team?
>> No. 149392
UMVC3 The Online Warrior: Epis…youtube thumb
>> No. 149492
>Using Shotos in Street Fighter, Ninjas in Mortal Kombat, Pyrokinetics in KOF, Mishimas in Tekken, Bats in Darkstalkers, X-Men in Marvel VS, or Lolis in Arcana Heart.
>> No. 149498
>>149492
>mfw you have no face
>> No. 149499
>>149492
If something doesn't happen when I press down to forward/backward punch/kick then I don't care.
>> No. 149504
File 133160421635.gif - (60.88KB , 200x200 , Fish.gif )
149504
>>149498
I need no face.
I claimed no face.
>> No. 149517
>>149492
>Lolis in Arcana Heart
Isn't every character a loli in Arcana Heart?
>> No. 149548
While cleaning out my laptop I found some Skullgirls footage I downloaded from a recent French tournament. It's about two hours long and no one else seems to have uploaded the tournament footage. I'll upload it to youtube for you guys, but it might take a while since I've never edited videos before.
>> No. 149557
http://shoryuken.com/2012/03/13/xbl-marketplace-lists-skullgirls-release-date-as-april-4th/
>> No. 149569
>>149557
So much for Q1 of 2012...
>> No. 149583
>You will never play Killer Instinct.
>Feels bad man.
>> No. 149621
STREET FIGHTER (SFxTK) Vega VS Junyoutube thumb
I love when people do this things.

>>149583
SNES emulator?
>> No. 149640
>>149583
I still have my physical copy.

of 1 & 2.
>> No. 149659
Boxart Megaman fly glitch.
PFFT.
>> No. 149715
http://shoryuken.com/2012/03/14/wednesday-morning-skullgirls-mike-z-vs-render/

This was a great match, Double's butt slam assist is looking incredible as a 'get the fuck off of me' assist.
>> No. 149807
>Become attracted to my main.
>Decide to become less of a doujin-fapping pervert for her sake.
>Spend the next year or so practicing, gain skill up to middle level and show less pervertness.
>Every day I don't play, end up back to mastrubating to pirated pornographic comic books.
Why am I so hopeless?
>> No. 149847
>>149807
Are you
>>148601
>>148588
?
>> No. 149876
File 133187354837.png - (147.40KB , 445x445 , QB Cosplays Constanza.png )
149876
>entire thread on SRK about how Justin Wong is betraying the FGC by going to MLG.
>> No. 149907
>>149807
I'm attracted to my main too.
I main Vega.
No homo.
>> No. 149915
File 133190887383.jpg - (579.67KB , 850x806 , sample_ec0291ba6fdcf2ea75defadadccbdd51.jpg )
149915
http://www.eventhubs.com/news/2012/mar/13/skullgirls-release-date-april-4th-according-xbox-live-marketplace/

!
>> No. 149956
>>149847
No.
I think the person who best fits under me posted below.
Wrong Filename though.
>> No. 149958
>>149915
Old, but DAT Mr. Fourchan!
>> No. 150003
>Japanese fans always say that Darkstalkers has a heavy American influence. Most westerners tend to view Darkstalkers as anime-styled, but when you stop to think about it, it does have a lot of western influence. Demitri's basically half classic movie vampire half cape & tights super hero. Victor's half movie Frnakenstein half Hulk. Lord Raptor could easily pass as Ghost Rider's cousin. And the animation is very much golden age cartoon stuff, with lots of squash and stretch, exaggeration, gags, and physics-defying stuff.

>Old /co/.
Explain Felicia and Hsien-Ko then.
>> No. 150004
>>150003

Bishamon and Donovan too. Still, Rikuo, Sasquatch and the Succubi are also rather western. B.B. Hood is really western. Anakaris too, in a Mummy's Curse sort of way. Talbain is sorta a mix.
>> No. 150006
File 133199565851.png - (254.12KB , 500x500 , Aliens.png )
150006
Street Fighter X Tekken Toro &…youtube thumb
>Those winquotes.
>> No. 150008
>lei lei
hammer space bro
>cat girl mc cat face
lol idunno
>> No. 150026
>>150004

Also Felicia was raised by nuns and her dream is to make it big in American showbiz.
>> No. 150028
File 13320109914.png - (351.31KB , 512x384 , 1268298156121.png )
150028
>>150006
NYEHOOOOOO. That's good innuendo.
>> No. 150050
File 13320296948.jpg - (86.46KB , 635x338 , toc man.jpg )
150050
http://www.twitch.tv/namcobandaiuk/b/311959615
Patch trailer at around 7:30.
New DLC parts!
>> No. 150052
>>150050
>8:24:23
Holy fucking hell that is really long.
>> No. 150053
>>150052
Well yes, it's actually tournament coverage.
The trailer was a bonus afterwards.
>> No. 150056
>>150003
Lord Raptor looks more like Eddie, Iron Maiden's mascot than Ghost Rider.

But yeah, Victor is pretty much Schwarzenegger as Frankenstein's Monster, Sasquatch is pretty much a Looney Tunes character.
>> No. 150130
File 133212938348.png - (11.81KB , 707x228 , fffffffuck this.png )
150130
>Borrow SC IV from friend
>Arcade mode, custom Amy character because quick rapier action without the faggy Raphael attached
>Breeze through all stages up to 7
>Stage 7: The Apprentice
>Remember this stage was notable hard, assume careful playstyle
>Countless continues, multiple perfect losses, several controller throws ensue

>High point, third round, he's less than 10%, I'm 60% somehow
>Go for the grab, canceled, go for long range poke attack
>Just Impact, not GUARD Impact, JUST Impact
>Back off, attempt again
>Just fucking Impact
>Go for quick low attack
>JUST-BALL BUSTING-IMPACT, FOR THE THIRD TIME IN A ROW
>Get face stomped by force lightning
>Finally beat Apprentice
>Agon or whats his face is a cakewalk, get a perfect in second round, finishing with Unblockable attack


I know SC is known for its fucktarded Arcade AI, but holy fuck, I don't even want to play anymore.
>> No. 150132
File 133213085718.jpg - (260.59KB , 861x742 , ringohorrified.jpg )
150132
>>150130
Oh god, the Apprentice was a fucking monster.

SCV is a better game if only because he's not in it to drive you insane.
>> No. 150136
Oh, here we go; just the trailer on youtube.
Soulcalibur V March 21st Patch Traileryoutube thumb
>> No. 150137
Anyone see the P4U stream last night? Great stream, pretty much did match analysis all night and then restreamed a jap tourney and did live match analysis/talked about the game in his experience

Early tier list from a jap kuma player

S: Mitsuru
S-: Chie
A+: Yu
A: Naoto Yosuke
B+: Aigis, Kanji
B: Kuma, Akihiko, Yukiko

Mitsuru is clearly the best in the game, S+ tier according to everyone in japan, chie right behind her

>ask the guy "So like, as Chie, every time you have the meter you just do the meteor super?"
>he responds with "Congratulations, you're now a top level Chie player."
>> No. 150138
File 133213569623.jpg - (42.34KB , 450x253 , Hugo.jpg )
150138
Hugo gets uglier in every game he shows up in.
>> No. 150139
>>150137
More info on Mitsuru:
>crazy invincible DP
>air-unblockable DP super that freezes you and allows for more combos and shit
>range on everything, and her Persona's whip attacks freeze you AND drag you to her
>Aegis Reflector, which can be summoned both in front of and fucking behind you from fullscreen
>MARIN FUCKING KARIN
I know Arc Systems works is shit tier when it comes to balance, but come on.
>> No. 150149
P4U Game Chariot 3/12/2012 Ranbat Part 1/4youtube thumb
>At the 42 second mark and the 4:16 mark
>do unsafe DP
>opponent blocks
>land
>TRY TO PUNISH IT?
>NO, FUCK YOU, INVINCIBLE SUPERCANCEL
Mitsuru is going to be so fun to main, also her Aigis reflector thing really fucks up rushdown characters like Chie
>> No. 150157
File 133217896152.gif - (1.62MB , 350x147 , arch cage.gif )
150157
http://8wayrun.com/threads/official-soulcalibur-v-1-02-patch-notes.12322/
Patch notes!
I don't know a whole lot of everyone, but I do see more damage for Ivy, so I'm happy.
>> No. 150192
>FightanVidya VSav tourney.
>2 Hours Later, no brackets, whining, and actually didn't get perfected VS Dyne'.
Fucking RiCKstop.
>> No. 150315
File 133229353999.png - (223.44KB , 400x301 , Peeking Q-Bee wall.png )
150315
>> No. 150318
P4U: Chie's Instant Kill - Galactic Puntyoutube thumb

GET. OUT.
>> No. 150378
>>150318
>It's even more outrageous than the actual P4 galactic punt
Day 1 main.
>> No. 150394
Super Street Fighter 4 Birdie Themeyoutube thumb
>> No. 150417
>>150394

..Uh

The fuck?
>> No. 150490
>Play Wesker/Felicia/Sentinel and Magic Series Combo and assist spam to 1st in a local UMVC3 tourney out of 12 entries.
UMVC3 is easymodo.
>> No. 150514
Why do people ship characters who hate each other, like Kyo and Iori, or Demitri and Morrigan?
>> No. 150515
>>150490
>Not rolling Vergil/Spencer/Frank and spamming Frank's SM assist for infinite Devil Trigger/Bionic Arms
shit anon, what are you doing
>> No. 150588
>>150514
Because grudge-fuck.
>> No. 150599
File 133252164351.jpg - (77.60KB , 910x511 , soul_calibur_5-1955659.jpg )
150599
Okay, so it's not a pac-man helmet, it's a pac-man misc item that you can float anywhere around your character.
>> No. 150636
My friend showed me Blaze Blue.
Seemed cool.
He got a bit annoyed at how much I was styling him with Jin.
But it's like sorry bro, I can't use anyone who's moves can't be used with down to forward/down to back punch.
>> No. 150646
http://shoryuken.com/2012/03/23/street-fighter-x-tekken-dlc-character-gameplay-impressions-by-fightinggameaddict/

The guy showcasing them knows as much about fighting games as I do about botanical gardening, but it's still a pretty cool first impressions video that has me REALLY hyped for when these characters will be released.
>> No. 150678
what do you mean "when they'll be released"? They're all but released right now
>> No. 150692
>>150678
No, they're pretty much FINISHED now. They won't be available to the general public (without resorting to hacking) until, like, August or something when they're 'officially' released as DLC on Xbox Live and PSN.
>> No. 150749
Fighting is Magic - QA test build - Bugsyoutube thumb
>> No. 150786
>>150749

So much Rariswag.....

Makes me more hyped for this now...
>> No. 151208
Save the date:
http://www.neogaf.com/forum/showpost.php?p=36535056&postcount=1632
>> No. 151235
http://www.joystiq.com/2012/03/31/soulcalibur-5s-story-mode-is-one-fourth-of-planned-size/
QUICK EVERYONE PRETEND TO BE SURPRISED
>> No. 151264
>>151235
I'd buy a Soul Calibur V: Ultimate Uncut Edition.
>> No. 151266
Now, wait a minute.

Didn't SC5 already come out?
>> No. 151267
>>151266
Yes. That's part of the problem.
If it hadn't already come out it'd have more stuff.
We need a Super Soul Calibur V Ultimate EX edition.
>> No. 151353
File 133346885830.jpg - (206.13KB , 703x1424 , TV2012040311510600.jpg )
151353
The first compatibility pack came out.
>> No. 151415
>>150192
If you thought that was bad then you should've seen the King of Mexicans tournament.
>> No. 152326
>trying ti main peacock and filia
>filia vs cerebella
>attacks fall short of connecting, but always grappled for a chunk of rape damage
Filia vs ms fortune
>seems to ignore attacks all together, and launches me for an aerial combo.

Are these just bad matchups for filua, or am i fucking up somewhere? What are some good tips for filia fighters?
>> No. 152356
Fuck Marie, Christ.
>> No. 152358
Thinking of picking the game up (skullgirls) at the end of the month or come the first patch.
How's Ms. Fortune and Painwheel and has anyone tried the two together? How much synergy do they have?
>> No. 152429
>>152326
>>attacks fall short of connecting, but always grappled for a chunk of rape damage
What attacks are you using and how are you getting in on Cerebella? Filia is based off Magneto after all, she has the speed to get in easily; it's just how you use that speed and how you attack that determine her effectiveness.

>seems to ignore attacks all together, and launches me for an aerial combo.
Need to work on your offense. As much as you want to, it's not always bright to mash LP in front of the enemy. Sometime's an enemy will have launched an attack before you, and so when you hit a button you're already being hit by their attack. Sometime's when finally getting in it's smart to just defend for a split second in case they do try to mash or reversal into a safe position.


>Are these just bad matchups for filua, or am i fucking up somewhere? What are some good tips for filia fighters?
You're fucking up somewhere, and I don't mean that with any offense meant towards you. This is a multifaceted question, so I'll need some more info. First are you a solo Filia or a team, and if you're a team then what ratio are you, who are your other characters, and what assists do you have for them? I'll give you more Filia specific info soon, but for now I'd love to know more about your situation.
>> No. 152431
File 133454694677.jpg - (559.02KB , 2000x2623 , Lizardman.jpg )
152431
So I looked up Broken Destiny.
They really did just take large parts of Kratos' moveset and gave it to Aeon.
>> No. 152456
>>152431
And considering the new "he gains the power of anything he devours," angle they're going with for him, we can infer that Lizardman ate Kratos.
>> No. 152489
>>152358
>>152358
>> No. 152533
File 133462735975.jpg - (5.60KB , 154x132 , 1310577597413.jpg )
152533
>>152456
Well...shit....

Of course, he probably just fought his way out of Hades. Again.
>> No. 152534
>>152429
from their post it looks like they're running 2c filia/peacock

no idea what assists though
>> No. 152549
>>152429
Back with more Filia info. Filia is a rushdown character, which means you want to get as close as possible and bash some heads in.
Movement
Movement wise you'll want to concentrate on Filia's ground dash and air dash.

Filia's ground dash is odd, it starts out incredibly fast before stabilizing into a slower run animation. What you want to do is wavedash, that is you want to rapidly press two punch buttons to break into a dash then press down to cancel it, this makes Filia run with only her very fast dash start, increasing your speed.

Filia's air dash is her most notable movement option. Through it you have a variety of ways to attack the opponent, most notable with her LP, MP, HP, and HK. Use it often and use it well.

Normals
Filia's normal moves are like Cammy's, you use them as point blank pressure tools and deliver punishment when your opponent inevitably freaks out and hits a button or otherwise stops defending. Her most notable normals:
>LP & LK, both standing and crouching
Fast, can chain into each other, safe on block, these are Filia's best tools when right in the opponents face.
>Crouching MK
Filia drills her opponent with her hair. This is good as a lockdown tool and draws the opponent closer to Filia when hit or blocked. A downside to it is that it multihits, so any subsequent combos will suffer heavy damage scaling.
>HK Crouching MP
A decent launcher, I prefer the Standing HP launcher but this one is easier to land.
>Standing Heavy Punch
Filia's main launcher. Somewhat hard to land due to an awkward hitbox.
>Crouching HP
Filia turns her hair into a scorpion tail. While not useful immediately this allows for a ground bounce, which can extend your combos.
>Crouching HK
Good for a nice knockdown/as an ender on a beginner combo.
>Air LK
When used in conjunction with Filia's Instant air dash this becomes one of the fastest overheads in the entire game. Use it well.
>Air MP
A great lockdown move and one of your main tools in the air
>Air HP
You'll see this one a lot online. The hitbox for it is almost directly in front of Filia, meaning that it serves as a both a decent poke and a nice semi-safe way to quickly travel across the stage. If successfully hits a grounded opponent the hitstun will be enough for a nice combo when you land, if it hits an airborne opponent the air borne opponent will be knocked back and it'll be difficult to combo.

Specials
>Updo
Filia's shoryuken. Is, of course, invincible on start up and can be used to punish air dash happy foes and overly-aggressive foes alike.
>Ringlet Spike
Filia's fireball. Despite appearances this is not a zoning tool, rather it's a combo extender. A HP spike after a throw sneaks in a little damage while a LP ringlet spike in the corner saves you from using your OTG.
>Hairball
One of Filia's most overlooked tools. This move can cover a lot of ground and surprise backdashing enemies. Use of this in the air will change Filia's direction, which is always useful against zoning Peacocks.

I'll continue with some more strategies later, but for now this is a decent overview. Also I'll look into this>>152358
>> No. 152581
File 133467354199.jpg - (233.54KB , 706x374 , 1333898657260.jpg )
152581
>Still no releasedate for European PSN store
FUCK
>> No. 152641
>You will never be this bad
>Happy frog.png
Skullgirls Online Play (April …youtube thumb
>> No. 152647
>>152644
Don't worry, they probably just accidentally mixed up the numbers for those two games.
>> No. 152648
>>152647
Yeah, I just realized that. Going to delete that post now~
>> No. 152651
>>152648
That was meant as a jab at MK9 and how they're anal pained that their already small player pool keeps shrinking, but well... ya.
>> No. 152657
>>152549
Thanks for looking into "Wheel of Fortune". Seems everyone's focusing on Filia, Cerebella, and Valentine with a splash of Parasoul.
Little to no love for Ms. Fortune, Painwheel, Peacock, or Double
>> No. 152681
Tekken Tag Tournament 2 Official Traileryoutube thumb
>> No. 152688
Suddenly, another SCV patch!
http://8wayrun.com/threads/official-soulcalibur-v-1-03-patch-notes.12968/
I don't get it, it's so soon and it's really minor.
Patches are kind of a big brouhaha on XBL and PSN aren't they?
>> No. 152745
>>152657
>Filia over-saturation
Oh hey speak of the devil (the devil is a 100% touch of death combo)
Skullgirls: Filia combo 100% (14300 dmg)youtube thumb
>> No. 152775
>>152745
to be fair this is a parasoul-specific five bar corner combo

(still impressive though)
>> No. 153123
File 133527907954.jpg - (144.71KB , 698x1066 , TV2012042411230800.jpg )
153123
Another one!
I thought I had heard one every four weeks but that was only three.
>> No. 153126
File 133528185015.jpg - (56.26KB , 701x358 , TV2012042411290700.jpg )
153126
None of this seems as exciting as the first one though.
I would have liked another player character costume set.
But hey, Tekken.
>> No. 153128
Namco Bandai should just make a fighting game maker game.

Seriously. Make the little big planet of fighting games.
>> No. 153130
http://www.youtube.com/user/JusticeTang
For anybody who wants to watch (and listen) the voice actress' of skullgirls play as their characters. The one's with Parasoul's VA (Erin Fitzgerald), are fucking hilarious.
>> No. 153133
>>153128
Or at the very least Soul Calibur vs Tekken
>> No. 153140
>>153128
It's called MUGEN.
>> No. 153159
File 133532514124.gif - (368.37KB , 807x218 , 1334896595121.gif )
153159
This is probably a dumb question, but is there any way to buy the Skullgirls soundtrack that ISN'T iTunes
>> No. 153181
>>153159
I'll just gonna wait until it's released on steam.
Along with the game of course.
>> No. 153189
>>153130
Erin ( Parasoul ) vs. Sarah ( …youtube thumb
>Parasoul vs. Peacock
>Treat me like the princess I am you little cock!
Holy shit
>> No. 153194
File 133536715889.png - (14.25KB , 400x384 , teethandhappy.png )
153194
>>153189
Holy shit. I love these voice actors.
I'd bet they'd be cool to hang with.
Though I hate playing Parasoul. God I hate her.
>> No. 153202
>>153189
>Ms. Fortunes voice actor
>First few minutes
D'awwwwww you sound cute and fun to be around
>More minutes and constant "meowmeowmeow"s later
FJKBFKJBSHBDSYDSUD!!!!! STOP TALKING


And speaking of Ms. Fortune, anyone had a chance to experiment with her and Painwheel on a duo by chance? Waiting for a patch to come for the game so there will be lobby support before I up and buy it.
>> No. 153211
Upon replaying, it really feels like the nonsensicalness of Soul Calibur V's story seems to stem from them wanting to have a Bad Ending and a Good Ending, and instead of implementing them in a logical way, just had them happen one after another.
>> No. 153278
http://shoryuken.com/2012/04/26/skullgirls-sells-over-50k-copies-dev-team-now-working-on-first-update/
>> No. 153279
>>153278
Fucking aces.
>> No. 153371
PlayStation All-Stars Battle Royale for PS3youtube thumb
>> No. 153375
>>153371
I Can't Believe It's Not Smash Bros.
>> No. 153387
EH, I think Sega did it first.
With Fighters Megamix.
Classic Game Room - FIGHTERS M…youtube thumb
>> No. 153411
>>153371
I'll probably going to get this game in hopes that it'll do well enough for Parappa to get a new game. It worked for Nintendo and Kid Icarus.
>> No. 153414
>>153411
I can't help but feel they where going to do something with Pit anyway.
>> No. 153416
>>153414
I was definitely getting that impression, too.
As if they were already working on it that far back.
>> No. 153472
File 133565546857.jpg - (43.28KB , 640x480 , scorpion.jpg )
153472
>Get my shit wrecked four times in a row by Hulk/Nemesis/Sentinel
>> No. 153476
>>153472
I love that team. They're all just too fucking big for the screen.
>> No. 153534
File 133576589090.png - (125.40KB , 244x240 , ds3_thumb.png )
153534
oh hey, look what's on PSN now
>> No. 153554
>>153472
The beauty of it is is that they actually work extremely well together.
>> No. 153577
>>153534

Isn't that version gimped like all other Capcom PSX fighters?
>> No. 153798
http://shoryuken.com/2012/05/02/autumn-games-confirms-skullgirls-for-pc/
YUSSS!
Now, to wait for the mandatory TF2 Hat/weapon promo.
>> No. 153799
the chances a small fry game like Skullgirls getting any recognition from Valve via promotional items is hella slim to none.
>> No. 153800
>>153799
It's "smaller" than stuff like Shoot Many Robots and Alliance of Valiant Arms?
>> No. 153804
>>153800
And don't forget about Crimecraft Wars thing.
>> No. 153898
File 133617774525.png - (140.62KB , 435x450 , 2NQgy.png )
153898
>>153798
Hmm, Black Egret Stahlhelm, or Peacock's Top Hat...
>> No. 153899
>>153898
A maid bonnet
>> No. 153900
File 13361799205.png - (74.67KB , 250x250 , tumblr_m3huiacQ0m1r6lnvto5_250.png )
153900
>>153898
you know there is only one real option there
>> No. 153901
>>153798
successyoutube thumb

BUENO. Time to start looking at USB gamepads.
>> No. 153934
Chinatown Fair Grand Re-Openingyoutube thumb

THEY'VE RUINED IT.
>> No. 153936
File 133624800873.jpg - (153.31KB , 1034x819 , taxi_driver_009.jpg )
153936
>>153934
You know what you must do Moe, you know what you must do.
>> No. 153938
augh why is getting used to a fightstick so difficult
>> No. 153939
File 133625255687.jpg - (97.85KB , 325x375 , doublechin.jpg )
153939
>>153934
>Generic shitty arcade games you can find in and Dave and Busters

Whelp.
>> No. 153945
>>153938

Because your childhood was shitty.
>> No. 153967
>>153938
Probably because you're using it straight out of the box and apparently you need to mod it so that movements will actually make sense.
>> No. 153968
>>153967
Depends on which kind he got. Most of the new high-quality ones have Sanwa or Seimitsu parts which are amazing.

The best advice I can give you for learning to use a stick is to go into training mode and put input display on. Do extremely basic stuff (jump straight up, crouch down without blocking, forward and backward dashing, etc.) while keeping an eye on the inputs you're making. Eventually you'll get the hang of it and be able to do it without making 'wrong' movements on the stick. Once you've got that down, you can move on to the most common special moves (quarter circles, shoryukens, half circles, charging, etc.) in the same way. Keep practicing everything over and over and every time you do something wrong check to see WHAT you're doing wrong. Don't just keep winging it and hope you get it right, be smart about it.
>> No. 153972
To the guy who wanted someone to look into his 'Wheel of Fortune' team for Skullgirls: Finals have been taking up all my time but I think I can write some good stuff up either this week or the following week.
>> No. 153973
>Live in small town
>Start a profile on a hookup site
>Find a guy who loves fighting games but never has anyone to play
>We become fighting game buddies/B movie buddies/horror movie buddies
>We also become fuck buddies
I don't mean to brag or anything, but I think I hit the jack pot. Also /v/, Shoryuken.com, and Dustloop where right; fighting locally is vastly superior to fighting online.
>> No. 153974
http://ride6.tumblr.com/post/22524200143/okay-so-i-have-this-headcanon-that-like-once

>Dat creepy everything
>> No. 153975
File 133632947449.jpg - (88.60KB , 1280x720 , swag.jpg )
153975
>>153973
Good on you, mate. I've got some buddies I play fightan games with on a regular basis too, but I'm not shagging any of them.
>> No. 153976
http://www.twitch.tv/shadowloohq/b/317288015

SkullGirls tournament play at the 4:05:00 mark. The commentators are doing that annoying FGC thing where they say shit like 'swag' and a lot of the players are obviously new to the game, but there's some good in here. Justin Wong is an absolute beast at this game so far.
>> No. 153982
>>153974
Just when you think you're the weirdest mother fucker on the planet, the internet shows how small time you are. Thank God for that
>> No. 153986
how the hell is it that PS3's are getting the potential cross platform networking option with PCs and not... you know the microsoft consol.
>> No. 153988
Why does main 4Chan ban links to Twitch, Own3d, and such?
Seems silly.
>> No. 153989
Why does main 4Chan ban links to Twitch, Own3d, and such?
Seems silly.
>> No. 154002
>>153986
Because the Skullgirls developers are smart people who know that Games for Windows Live is a huge piece of shit that should never be used ever.
>> No. 154018
If you use Angel, Shermie, Mai, Kula, Whip, Vannessa or Choi in KOF2002, kill yourself.
>> No. 154037
anyone else find it funny that most of Sony's (a japanese company) revealed flagship mascots for their smash ripoff are all western generated characters thus far?
>> No. 154048
>>154037
Nobody in America cares about the damn cats, is the thing. Also: Make no mistake, Sony is a GLOBAL company, and has been for decades. I mean, fuck, THEY MAKE JEOPARDY.

In fact, that gives me an idea- Sony needs to fold in a couple properties from Sony Pictures into the Sony All Stars game. Have Alex Trebek and Doctor Egon Spengler mess it up with the kid from Ape Escape and Daxter.
>> No. 154049
>>154037

Sony's mostly targetting outside their sphere of influence. They are THAT cocksure of their local hold...

And yes they are THAT delusional...
>> No. 154055
File 133647396124.jpg - (71.54KB , 400x301 , 1328701496404.jpg )
154055
>>154049
>PS3 has sold more units than 360 in Europe
>PS3 has sold more units than 360 in Australia
>Global sales have overtaken the 360
Oh yeah, Sony sure is delusional alright.
>> No. 154057
>>154055
Are you really saying they can't have a genuinely bad idea because 2 regions have more PS3 sales?
>> No. 154059
So Smash can be considered a fighter based on the points presented in this video. Agree or disagree?

Fighterpedia 12 - Is Smash Bro…youtube thumb
>> No. 154079
>>154059

I feel like saying "it isn't a fighter" or "it isn't a competitive fighter" is a lot easier to say than, "it isn't a GOOD competitive fighting game, as evidenced by ALL THE SHIT that needs to be disabled, or banned to make it even HALFWAY viable". Call it what you want to call it, it's still not on Street Fighter's level as a fighter, and it never will be, because that's not what the developers WANT it to be.
>> No. 154087
>>154059
Smash is to fighters and TF2 is to shooters
If you're taking that shit seriously, you're doing something seriously wrong.
>> No. 154099
>>154087
But what if people enjoy playing the game more "seriously"? Does it bother you that much? As long as they don't insist that that's the only way to play, it's just another way to play it.
>> No. 154124
File 133654366642.jpg - (1.26MB , 2681x3033 , Skullgirls_ActionShot_Peacock.jpg )
154124
>been hyped for Skullgirls all over again since hearing the PC port announcement
>start collecting as much Skullgirls media from the web as possible
>find huge, 10MP+ sized copies of the girls' action shots
>except for Painwheel's and Valentine's, which are proving elusive

Dammit internet, where are you hiding the goods?
Anyway, have some Peacock in crazy-huge resolution.
>> No. 154159
File 133660311631.png - (237.34KB , 844x946 , qbee_commission_by_mordor_in_love-d38fk5o.png )
154159
>That feel when your stick is broken but you finish repairing it.
>> No. 154168
so any news on painwheel/ fortune pairability?
>> No. 154199
>>154168
My last final is tomorrow, so expect a write up soon. The little experimentation I've done so far indicates that they'd be a good team, so chin up.
>> No. 154247
File 133677743556.jpg - (183.54KB , 702x1407 , TV2012051119590700.jpg )
154247
I wonder if these count as patches?
The way they implement them makes sense, but it still involves providing for free things you won't necessarily see a profit from.
>> No. 154250
The cat meows!
SCV - Player Match 179: Linnet…youtube thumb
>> No. 154325
>>154250
nice
>> No. 154341
Alright, I finally got some free time so I'm looking into Ms. Fortune/Painwheel as we speak/ Painwheel/Ms. Fortune.
>> No. 154347
File 13369848277.jpg - (345.22KB , 531x809 , Parasoul_Summer_Pinup_by_oh8.jpg )
154347
It's only been a little over a week since I saw the Skullgirls PC port announcement, and my giddy anticipation only gets stronger. I'm going to be bouncing off the walls by the time it's actually released.

Also I finally watched >>153189 . Listening to Parasoul's VA trash-talk and cuss gives me funny feelings. Need to watch the rest of those.
>> No. 154350
File 133700700681.png - (759.44KB , 848x984 , Marie_fancy_.png )
154350
All I need to be happy in life is Marie
>> No. 154405
File 133706351475.jpg - (277.63KB , 542x1086 , 090511_pirate_zombie_01.jpg )
154405
>>154350
I have similar feelings regarding Sabine.
>> No. 154482
File 133721801232.png - (137.58KB , 795x306 , that's that.png )
154482
>Ms. Fortune's story mode
>battle against Peacock
>mfw I'm a close-ranged character going up against someone whose entire shtick is "get far away and then bombard them with projectiles from every direction"
>> No. 154502
>>154482

Stop being so butts @ zoning.
>> No. 154505
>>154502
I can't help it, I'm relatively new to fighting games, I have no idea what the fuck I'm doing.
>> No. 154507
>>154505

Apply pressure like you are trying to make a diamond.

I am pretty crap @ fighting games, but my SFIV main was Balrog, so I learned just a few things about backing your opponent into a corner and making them pay for pressing buttons.
>> No. 154516
>>154507
Balrog is so much fun to play in SF4. Put your opponent in the corner, stand a short distance away from them and just hold DOWN + BACK until they do anything.


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