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File 132892290582.png - (138.09KB , 298x307 , setup.png )
146840 No. 146840
Old thread: >>143524

New one because of autosage.

Quick note: We are still looking for more team members for the Awards event, more info here: >>146413
It's better if we set up early.
258 posts omitted. Last 50 shown. Expand all images
>> No. 150946
>>150923
Now that the Sapper is nameable, I really wish I didn't use that one name tag.
>> No. 151007
>Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
>Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
>Did not update the localization files that did not need updating
>Updated cp_gullywash_final1
>Removed ladders that looked like they could be climbed
>Note missed from last week's update:
>Updated the in-game tips with community submitted versions
>> No. 151066
>>151007
So, a special hat you get only once for getting more things on map stamps, duels and gifts, and it's not permanent?

I think I'll pass.
>> No. 151076
>>151007
>Removed ladders that looked like they could be climbed
Aw, that's bullcrap. Watching people who were new to the game trying to climb those was comedy gold.
>> No. 151104
>>151066

>Oh, gifts, duels and stamps aren't popular enough, we should test how they behave with this and see if they raise their popularity themselves.

And after seeing the introduction of the diamond rings, I wouldn't be surprised if that happened. Some people really like expensive useless crap, literally.
>> No. 151182
>>151104
I mull around Trade/Achievement servers and see people giving others those things and even during the occasional Intel Capture 2Fort. Why?
>> No. 151211
>>151182

Because Valve.
>> No. 151215
>>151104
>>151211
Becoming a bit disillusioned, SwI?
>> No. 151217
http://wiki.teamfortress.com/wiki/April_1,_2012_Patch
>That's a weird tine for an upd-
>Demopan set
>Weapon Demonstration: Circular Circlesawyoutube thumb
>Headcrab hat
>See date

Not sure if trolling.
>> No. 151218
>>151217
I'm sure: opening TF2 doesn't actually make it update.
>> No. 151219
>>151217
Well considering there is no sequel to Ricochet I'd say it's probably safe to say it's a joke.
>> No. 151225
>>151217
I'm guessing the community-made items will be added later in a proper update, but it's safe to assume the other stuff's a joke.
>> No. 151226
Team Fortress 2 Griefing: Map Exploitin'youtube thumb
Yes, good.
>> No. 151242
File 133330682121.jpg - (926.03KB , 1200x1670 , Peejar.jpg )
151242
>>151217
>>151218
>>151219

Ahem
>> No. 151243
>>151242
But this is clearly done by the wiki, not Valve. Among other things, the fake Ricochet 2 page isn't even a Steam page, it's a wiki page disguised as a Steam page with the login button being a link to a Valve interview.
>> No. 151284
File 133334918377.png - (193.28KB , 566x300 , Max-imum speed.png )
151284
Well, guess what I got myself? I immediately used tools on this beauty and the essentials fit it well, all I needed was a pair of goggles to be ready to go.
Perhaps now I will be in the mood to use the scout in normal matches instead of just PK, but that's a "maybe".
>> No. 151285
>>151284
Lucky you.
I hate how stupidly rare is that one.
Probably the closest non-unusual rare I have is my Bill's hat.
>> No. 151288
>>151285
Serves you right for not giving enough attention to an awesome point&click series.
>> No. 151298
>>151288
I didn't had money at the time.
And an international debit card. :c
>> No. 151299
>>151285

Certainly lucky, because I paid the full price, but at its lowest. This thing has the most unstable value in the game, something even unusuals don't experience.
>> No. 151301
>>151288

I think that hat is hideous. I love Sam and Max, but trading that thing off didn't bother me for a second. Still keeping my lugermorph forever, though.
>> No. 151302
>>151301

>Still keeping my lugermorph forever

And because you didn't trade me, I needed to get mine from someone else.
>> No. 151315
File 13334089255.jpg - (16.60KB , 322x238 , lemonkeyface.jpg )
151315
Ever since I was introduced to the TF2 Warehouse I've been addicted to it. I totally flipped a whole bunch of the shitty hats I couldn't sell and all the metal I was too lazy to put to use and bought a shit ton of keys without dropping a dime. In fact I've actually got more keys than crates to open. I'm thinking of just saving my keys up and trying to collect 100 crates to do like a massive unboxing.

I like opening things.
>> No. 151317
>>151315
I got a few recent crates if you want to trade something for them
>> No. 151629
so the lack of weekly updates for a while now has me thinking they're about to roll out another big patch soon.
Thoughts?
>> No. 151638
>>151629
>so the lack of weekly updates for a while now
This week is the first one without a patch since October (and the week still hasn't technically ended, even though TF2 patches are usually on Thursdays)
>> No. 152072
File 133417745837.gif - (96.12KB , 125x125 , Dancing-Medic.gif )
152072
Oh boy! Guess what?

http://fc.xunlei.com/zt/nurse/
>> No. 152076
>>152072
HA HA HA..oh China.
>> No. 152077
File 133418189157.png - (650.62KB , 459x603 , pffthahahahah.png )
152077
AM I KAWAII UGUU~
>> No. 152083
>>152072
>>152077
That looks... so shitty. I mean even for "hurr durr kawaii uguu" shit it's bad.
>> No. 152084
On the other hand, I'm very okay with sexy sniper office lady and circus clown pyro.
>> No. 152100
What is the best strategy for the Crusader Crossbow? Other than having Amputator equipped.
>> No. 152106
>>152100
Fire at distant enemies that are standing still, like Snipers, or tightly packed groups of enemies and allies. Otherwise just use it and melee in emergencies.

The healing is more so the Medic has another healing weapon usable in medieval mode, it's way to hard to regularly use in other game modes.
>> No. 152131
I'm not playing Badwater again until they putting a fucking no build-tag on that building to BLU team's right of the second point (it's across from the one you ). It's even worse than the ledge on Gorge and nearly as bad as the archway in front of the second cap on Egypt Stage 2.
>> No. 152149
File 133425832341.jpg - (14.02KB , 454x574 , badwatter.jpg )
152149
>>152131
Wait this red one? Demospam or a half awake spy could take that out easy.
>> No. 152150
>>152149
Maybe he means that little roof an Engie can bullet-jump to? That IS annoying.
>> No. 152155
>>152150
Yes, that's what I meant. I meant to put "across from the one you can climb stairs up to", but forgot.

It's one of the places that where it's very obvious they designed it before they implement sentry jumping.
>> No. 152170
>Playing demo
>have targe and train
>turn into final stretch to second CP
>point filled with wrangled sentries and soldier
>get hit with rocket and uber at same time I'm in charge
>go flying up and over everything
>smack into the building behind point
>grenade the two wrangled sentries
>cap and victory.
>> No. 152171
>>152155
I don't think they "implemented" sentry jumping, per se. I think it an unintentional bonus and there was no need to remove it since it was all within the games previous parameters of how characters react upon an explosion at certain angles. Except now the Engie can control where said explosion occurs in relation to himself.

In any case, I think what's more interesting is that they left that area as inhabitable. I would have thought it should be behind the skybox; perhaps early on it was a side route and they removed the route but didn't change the skybox.

And I agree it's seriously annoying, but not to the point of making me sick of Badwater.
>> No. 152175
I kinda like it, because it's one of those things where a strategy just evolves so perfectly. But it DOES need a better way to counter it. Maybe some sort of spot where Snipers can take care of it?
>> No. 152388
So, /co/, we'll say there are three big updates this year: the second annual Saxxy Awards, Tobor, and Meet the Pyro.

Only ONE of these updates gets a big comic to go with it.

Which one do you pick, and why?
>> No. 152389
>>152388
Meet the Pyro, I'm always up for more androgyny from that mumbling scorcher.
>> No. 152390
>>152388
Tobor?
>> No. 152391
File 133452036389.png - (824.72KB , 1280x720 , Cp_Foundry_hidden_room_blu.png )
152391
>>152390
Valve's been dropping hints that they're adding some kind of Boss fight mode to the game- In Foundry, there's a Heavy and a Scout behind a secret door examining photos of robotic versions of the classes, and in recent updates, Valve's been adding spaces for boss files with things like "robotbossattack1.wav" and stuff like that.

Then there's this secret room near Blu's base in foundry.
>> No. 152392
>>152391
this connected to that room in Sawmill below the cap point as well? One that looks like the cap point can be raised and lowered.
>> No. 152397
>>152392
The map description already states what that is:
>Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base
>> No. 152398
>>152391
ya, they're been hinting at robots since the engineer update video with a whole lot of clues thrown in throughout.:
>>147233
>> No. 152419
>>152388

I would rather it to be "Tobor", Meet the Pyro and the Saxxy at this point are self-explanatory.
>> No. 152512
Team Fortress 2 - Originyoutube thumb
>> No. 152621
Man this popping in and out enemies thing is starting to make me ill.
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