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File 132842223796.jpg - (113.42KB , 500x666 , ZukoAndKatawa.jpg )
146191 No. 146191
http://www.indiegogo.com/The-Arkh-Project
266 posts omitted. Last 50 shown. Expand all images
>> No. 147485
File 132969002638.jpg - (12.87KB , 350x289 , al gore.jpg )
147485
>>147477
>>147480
>the internet?
>the man?

The Man behind The Internet
>> No. 147486
>>147482
That and she's probably too young to even know what that means.
>> No. 147568
http://thearkhproject.tumblr.com/post/17974404488/the-current-arkh-team

They're doing a neverwinter nights mod.

5000$ for a neverwinter nights mod.
>> No. 147569
File 132980448337.png - (158.55KB , 1500x952 , misc-jackie-chan-l.png )
147569
>>147568
There are no words.
>> No. 147571
>>147568
Like... Neverwinter Nights 1? Not even the second one?

Buh?
>> No. 147572
File 132980650140.gif - (205.85KB , 342x301 , ohcomeon.gif )
147572
>>147568
REALLY? NEVERWINTER NIGHTS?

My fucking dad made bigger projects than what they are doing in NWN on his own and he didn't get paid jack shit for it.

If I was them I would just get the inevitable out of the way and shut down the tumblr while disappearing off the internet.
>> No. 147574
>>147571
Well you need several thousand to get people to remember how to use an almost 10 year game as the basis for some loon's magnum opus. She wanted to pick the whitest, heteronormative game to stick it to people and that would obviously be something inspired by DnD and had no shifting skin tone -- unlike neverwinter nights 2.
>> No. 147575
>>147568
Okay.
If they didn't do the whole donations 5000 dollars thing? This might be actually kind of a good idea. I mean, fuck, at least its more likely.
>> No. 147576
>>147575

Yea. Before it sounded like they wanted to attempt some kind of Skyrim level magnum opus RP that could've been released. Now it's something that they could theoretically accomplish, it's just that it now completely invalidates all the money thrown at them.

I mean fuck, did Katawa Shoujo get donations? (I'm not saying that rhetorically. I'm actually asking if they got donations)
>> No. 147577
>>147576
They went from too big of a project to too small of one.

Also from the Katawa Shoujo FAQ
>Q: I want to donate to Four Leaf Studios. How can I do this?
>A: We will not be accepting donations for a variety of reasons. Instead, please donate to a charity of your choice; they need it a lot more than we do.
>> No. 147579
File 132980963348.jpg - (31.30KB , 250x250 , seriously what.jpg )
147579
Neverwinter Nights? I can understand modding an existing product as a test bed because it's largely similar to or contains functionality that'd work in another game, but the Aurora engine is one of the most unstable pieces of crap they could have picked. If they were looking to use an old-ass engine, they could have picked Dungeon Siege instead.

They also don't have a single 3D artist on their team.
>> No. 147580
>>147579
Well.. TECHNICALLY? The project leader has this supposed 3d artist they want to hire once they get enough money. (It's one of the biggest reasons for their budget.) But I mean, they haven't specified who it is or shown any samples of the artist's work.
>> No. 147581
>>147580
That sounds almost semi-reasonable until you realize all they will do is beg for donations to basically commission someone as a mercenary.
>> No. 147584
>>147577

Well there you go.

People who make a Visual Novel online to help establish the value and equality of disabled people > People who make games online to help establish the value and equality of different races and sexes.
>> No. 147586
>>147581
>>147580

Not to mention there's practically nothing saying this guy will accept even if they come up with the cash.

If they wanted someobody's help they should've just ASKED FOR HELP and if he accepts then they can go from there and see if they can get up more interest in having a working alpha of some sort, and if he declines then they can just move onto someone else and see if anyone else is interested.

This whole team is just... amateurish in the worst possible way.
>> No. 147588
File 132981564493.jpg - (54.14KB , 500x412 , what.jpg )
147588
>For one of their million year anniversaries, Ain was gifted a Fourth Level human playmate, Haruka. They slowly fell in love, but their relationship was forbidden. Jerah caught them and had Haruka arrested. Since Ain's father was the judge in the trial, Haruka was sentenced to the highest punishment in both the corporeal and astral realms; the Anima Fracta ritual, or soul shattering ritual, a ritual that forced one several millions of years behind in growth, with little to no memory of any portion of their life cycles so far, until all the shattered pieces were regained, which would take entire eras to complete.

>To save Haruka from that ritual, they agreed to shed their forms together, and Ain was to carry Haruka's uncontrolled ethereal form to a new place where they could live happily together.

>Unfortunately, Ain is still a young Arkh and had never travelled alone in ethereal form, so they were separated and Haruka was sorted into a world without Ain's input. Ain, devastated, blindly followed suit without remembering to transfer the proper memories or proper knowledge of how to reincarnate, and damaged her ethereal energy...

>And that is how the story begins...Ain must learn how to maneuver her memory, and the Anima Crebro Prognata, or Astral Reincarnation System (ARS), to fix the damage, remember her cause, and find a place to live happily ever after with Haruka.
>> No. 147594
>>147588
So we don't even actually have a Transgendered person in this story. We're getting fantasy ersatz transgendered person, someone who's in the wrong body because of magical bullshit.

I think I could make a better, more compelling NWN2 mod with this simple concept.
"A NWN2 module where you are a transgendered person. Since this is D&D, you set off on a quest to find a wizard to magic you into a new body."
Focus would be on character interaction, how people react to your quest etc. Gotta find a wizard, get a big pile of money for your gender reassignment spell.
>> No. 147596
>>147594
But....actual transgendered people are wiiiiiiiierd.... You racist.
>> No. 147598
The transgendered arn't a race. They are a species.
>> No. 147599
>>147594
But if they didn't include all the magical bullshit, how else would you see that their love is so pure that it can transcend spacetime and the physical realm and the actual fucking point of the project?
>> No. 147624
>So we don't even actually have a Transgendered person in this story. We're getting fantasy ersatz transgendered person, someone who's in the wrong body because of magical bullshit.

So it's like 90% of genderbending/futanari hentai.
>> No. 147625
>>147624
So we have a jillion video games with this level of representation of Transgendered people, and they all come from Japan.
>> No. 147629
>>147625
Which is almost fitting given that the whole thing is set-up as a wannabe JRPG. I mean, just look at that Final Fantasy-esque dog Latin up there.
>> No. 147631
>>147625
That are still somehow both homoerotic and homophobic.
>> No. 147640
>So we don't even actually have a Transgendered person in this story. We're getting fantasy ersatz transgendered person, someone who's in the wrong body because of magical bullshit.

It's kinda funny, cause there's websites out there with many, many thousands of user-submitted, novella-length porn stories with almost that exact premise.
>> No. 147648
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147648
>>147640
And an actual Comic of that sort as well. Eternal Warrior stuck in the body of a woman having to live (and love) as a woman.
>> No. 147649
>>147648
That still sounds dumb.
>> No. 147745
http://thearkhproject.wikispaces.com/Gameplay
When you read it, you realize they haven't actually written a single thing about gameplay. They haven't thought about game mechanics. At all.
>> No. 147746
>>147648
>Nipple highlights
what, I
what is this and where the hell is their pelvis
>> No. 147747
>>147745
>The player can also marginally control Ain's two travelling companions, currently named Vishal and Neelu.

Can't leave without my buddy Superfly.
>> No. 147762
File 13299700337.jpg - (66.27KB , 253x250 , doakes.jpg )
147762
>>147745
>Ain is 16 million years old, which is considered in the mid-teenaged years of an Arkh's life.
>16 million years old
>young
Jeeeeeeeeesus whaaaaaaaaaaaaat
16 million!? Wouldn't someone that age be practically omnipotent at that point?
>> No. 147763
>>147745
>From the beginning of the game to the end, the MC will get weaker and weaker, forcing the player to be very careful in deciding what to do.

>Game Features
>3. Ability system that requires you power down with each level, instead of powering UP.

what.
>> No. 147766
>>147745
Looking through the articles...is it proper to use singular "they" with transgendered individuals?
>> No. 147767
>>147763

Makes grinding detrimental to the player, the game becomes harder later on. The main character could start off with a vast selection of abilities, only to gradually lose those abilities, turning the fights from 'eh, spam Armageddon/favourite spell' to 'oh fuck I'm left with these shitty spells, need to use stragedy to succeed'. Seems interesting in theory - a bit like Nuzlocke where you learn to appreciate the choices you wouldn't normally make.
>> No. 147770
>>147767
it seems interesting all right

it doesn't seem fun
>> No. 147771
>>147763
>>147762
Is this fantasy or science fiction?
>> No. 147776
>>147766
It depends on the person's preferred pronoun.

Originally Haruka and Ain were apparently supposed to be a cis straight couple until "Riley" found LGBTQ and decided to queer them up. Now they're both genderqueer and some folks who identify as such use "they" as a pronoun. But the authors can't seem to keep it consistent and you'll find a lot of "she"s mixed in there.
>> No. 147785
Kinda jumping on this thread to ask a question of you guys here, since /v/ moves way too fast and I can't get a good hold of them)

If there was a game with a large or near-total minority presence, what would you like to see? Would you be interested in the game at all?

I'm currently designing/plotting a game set in the 1300's, an AU steampunk & magic Africa and a world where the Silk Road is still thriving. You would be able to have your choice of several different characters, either African, Asian, or Arabic.

In the game, Europe would have been devastated by a ritual gone wrong, where some demon lord was accidentally called out of Hell by a witch. Witch died, demons rampaged across Europe, slaying everyone and everything that got in their path. The good folks at the borders of Europe saw what would happen if those demons then invaded their countries and so sealed off the continent from the rest of the world for 300 years, before breaking apart the MacGuffin and hiding the pieces somewhere, since someone could also use it to break the barrier down entirely.

Your task as the PC is to explore the lands looking for these pieces in order to either repair the border or destroy it, while also trying to maneuver your way through 4 different factions who are all rivals to each other and vying for control over Africa. You have access to various types of magics (like Voodoo, Islamic or Daoist magic) or Asian-developed steampunk weapons, or a regular and culturally significant weapon. You also fight monsters such as Chinese zombies, djinni, ghuls, giant crocodiles/spiders...

The concept is simplistic, frankly, but I think it would be very awesome to have a game that is not Euro-centric but something that focuses on other cultures, which can be quite interesting in their own right.
>> No. 147800
>>147785
I gotta say that that sounds really cool. It would of course all depend on the gameplay, but the concept sounds great. I'd love to see something with that sort of setting. The notion of focusing on the Silk Road is cool, because often the whole "Asia Minor" area of the world gets ignored, because I know some people see "West" (Greece, Rome, European civilization) and "East" (China, Japan, India) in the world and in between ends up a muddy middle. It's one of the disservices of a lot of our history books.

When doing research for that sort of thing, I'd recommend reading (if you haven't already read) "The Years of Rice and Salt," an alternate history novel where just about everyone in Europe gets wiped out by the Black Death instead of one-third. Also, "Avatar: The Last Airbender" did a good job of showing a non-Western fantasy world.
>> No. 147817
>>147785
As far as the setting goes, this sounds ace. I'm interested in hearing more about the gameplay and actual story, however, and how the culture is reflected in this.

Just as an example, if you've ever watched Extra Credits, they spend one episode discussing 'The Myth of the Gun'. I'd recommend watching it yourself rather than going on my explanation, but the basic idea is that Western games tend to view weapons as a tool any man can pick up and use to enforce his will, following the legend of the Cowboy, and Eastern games tend to view weapons as an extension of the inner self, following the legend of disciplined warriors like the Samurai.

Ever since I watched that video, I've wondered what other regions' 'Myth of the Gun' would be. What their philosophy behind weapons are, and what their ideal hero looks like.

I'm not sure where one would even begin to research this, though.
>> No. 147818
>>147767
It sort of has precedent with rougelikes like Nethack, where the enemies are horribly balanced with your level. After too many level-ups, it gets to the point where you literally can't beat your enemies and you have to crafty and use ways to kill/avoid/trick enemies that don't give you experience.
>> No. 147826
>>147817
>>147800
Thanks for the advice and the research aids, guys. I'm still working on fleshing it out, and anything like this is pretty helpful.

As for gameplay mechanics, well...for one thing, one would be able to move using the wasd keys or the mouse. The game would be in 2d, and any battles are side-view and turn-based, since I don't hold any delusions about making this game an "AAA" type game. Enemies are encounterable across the landscape, not invisible to the player as with Pokemon games.

Any "special" combat moves are unlocked from a skill tree. The two types of combat fall into 2 sets: 'Physical' and 'Magical'. 'Magical' packs far more punch, but much of it requires preparation beforehand. (For example, the sangoma would need to craft a powder beforehand that she can throw into the eyes of a bandit in order to blind and cripple him. Another person would need to craft a potion that could call an ifrit to him. ect.)

Steampunk weaponry falls into the Physical category (but gets its own branch), and is used primarily by Asians. Many Asians at this point have had themselves partially modified (I have a companion concept for a young Chinese engineer with a mechanical armcannon and a mechadendrite) and have integrated these into their culture completely.

There are 6 main stats, Strength, Willpower, Intelligence, Luck, Agility and Personality. Strength features into physical combat and is factored into your max health, Agility into how fast you move on land and if you could strike first, Willpower determines how quickly you regenerate health and mana, Intelligence determines the power of your magic and factors into how much of it you have, and Personality improves your reputation (which is something pretty important in game.)

There are various things the PC can do around the landscape, such as collect herbs, trade between the major cities using camels and chests, discover wrecked caravans (which may or may not be set up as traps), help villagers out, ect. Quests range from simplistic ("Help me find my chickens!" to relatively complex. "Can you assassinate this official for me? He's getting in the way.")

blah blah blah. There's other shit that I hope to incorporate into this, but at this point I'm probably derailing.
>> No. 147832
File 133003277718.jpg - (91.26KB , 500x707 , tumblr_lzurqgEror1r8n4rao1_500.jpg )
147832
So, no one's going to wear pants, huh? Okay.

These infodumps biographies are painfully hilarious. All they would need is a favorite food and blood type, and they would read like character biographies scribbed into the margins of a shoujo manga.
>> No. 147833
So we're autosaging.

...Does anyone want a new thread?
>> No. 147845
>>147832
Dem disproportionately long legs.
>> No. 147850
File 133005280194.png - (262.28KB , 827x423 , social justice.png )
147850
These character designs are so deep and different from other JRPGs.
>> No. 147861
>>147833
Yes, but that's because I'm a terrible person who thinks this is hilarious. Additionally, it's a beautiful example of "what not to do when you want to make your own game".
>> No. 147867
>>147850
I didn't know they were making a VN about Prince's backup musicians.
>> No. 147872
>>147845
Apparently they're supposed to be the younger sibling of the protagonist, despite being drawn a good foot or two taller than her.
>> No. 147883
>the past few posts.
wat
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