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No. 144981
>>144974
Believe it or not, that was actually done on purpose to keep players on edge whenever something sudden happened. Lots of horror games limit movement or capability to drive home the fact that you have less control over your situation in the game than you have in your own life.
It's one of those MvC2 paradoxes, where bad design makes games better.
>>144975
>In my opinion, Resident Evil 4 was hands down the best RE game.
Woah, slow down there, Tex. First, let's get something straight. There's this thing that's been happening for the past 7 or so years where game companies make "sequels in name only" to give unique new ideas legs without the risk of making a new IP, which ends up splintering their fanbases in the process. It's the same thing that happened to Final Fantasy, Fallout, Banjo-Kazooie, Warcraft, Marvel vs. Capcom, Deus Ex, Street Fighter, X-COM, Civilization, and oh-so-many other series. In most cases, these games really are good. But rather than call them better, I prefer to call them "different". Sure, I loved Fallout 3, but comparing it to any other Fallout game is like comparing apples to durians. And that's exactly why fans get mad over games like RE4. I mean, you spend a huge chunk of the decade playing "Red 2", getting attached to the game, learning of its intricacies and flaws, and then, after years of begging and praying for a sequel to "Red", with more shades and even more vibrant colors, "Red 3" comes out, and the game is fucking "Purple". Blech. Purple may be good and entertaining, but it isn't Red.
As an added twist, I too prefer RE4, even though I'll admit it isn't as scary as RE 1-3 and Outbreak.
>And I imagine the Ashley/Bald guy storyline will be for whoever the fuck actually liked the forced co-op aspect of RE5
It looks to me more like an RE2's Claire Redfield Substitute (Ashley?) + RE3's invincible Miniboss + RE4's Useless sidekick.
Also, all three sections seem to have co-op, according to the trailer. Leon is with Agent Scully and Chris is with the Scout from TF2.
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