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File 131481758040.png - (407.80KB , 640x358 , Asuras-Wrath.png )
129992 No. 129992
I think we need to be talking about this, because CyberConnect2 is going fucking crazy with this game.
An extended demo of one of the boss fights was recently released and I'm not going to spoil it for you, but.. When you hear that battle theme.
Exclusive Asura's Wrath Demons…youtube thumb
Expand all images
>> No. 129994
I refuse to be associated with anything Capcom related after the shit they pulled in July.
>> No. 129996
File 131481924117.png - (86.20KB , 178x226 , hurp.png )
129996
>BY ASURA BY ASURA BY ASURA
>> No. 129999
>>129994
I'm in much the same boat, but this game is literally the only exception I could make to that rule.
As much as I hate what's happened to Mega Man and the company in general, I want to support CC2's efforts as much as possible, because this game is intentionally designed to be God Hand 2.0 and the antithesis to all the unimaginative rehashing bullshit Capcom's been pushing for lately.
>> No. 130018
>>129999

This. If you want Capcom to know you're PISSED? Boycott them.

If you want Capcom to CHANGE? Buy the shit they don't expect you to buy.
>> No. 130022
>>130018
I don't know, I'll flip a coin to buy this new or used/several months later when it releases. I like CC2 from what they did with dot hack but fuck capcom.
>> No. 130031
I'm getting it. I don't give a fuck.
Capcom is whores and there's not a lot going to change that.
But the only way to make the market change is to participate in it.
>> No. 130043
File 131485284888.jpg - (65.87KB , 234x653 , blowin my mind here dude.jpg )
130043
>You fight, then sleep with beautiful women. Hell, fight with beautiful women!
This man, guys. He's got it figured out.
>> No. 130054
File 131486747772.jpg - (33.62KB , 500x427 , 1314399517468.jpg )
130054
only console game I plan on buying.
>> No. 130077
>>129992
The more they show of this, the less appealing it looks. I like the crazy over the top shit with the story and style but the gameplay does not look as intense as it should be.
>> No. 130095
>>130077

Hate to agree but I do. Another hack-n-slash with zero replay, looks like.
>> No. 130100
>>130095
You hate agreeing with things? Are you that much of a contrarian?
>> No. 130103
I have a hard time telling what's going on with the gameplay. Everything happens so fast that it's hard to tell if it's really a skill-based brawler a la God Hand, or if it's a buttonmasher with occasional QTEs.

On the other hand? DAT NEW WORLD SYMPHONY
>> No. 130116
Dragon Ball Z Budokai as imagined by Capcom.
>> No. 130133
>waah Crapcom waaah
They've done the same shit since forever and only now do people actually care? Fuck off, they still make great games and actually do make new games despite all their rehashing and sequeling.
>> No. 130137
>>130133
You're right, driving away all of their major developers, canceling a fan-favorite project after propping it up as a marketing scheme, and then taunting their fans in petty, unprofessional ways is exactly the same as rereleasing Street Fighter 2 again just because people keep buying it.
>> No. 130142
>>130137

It's not the same at all... Releasing SFII was their only way of patching and re-balancing the games, and when they did it for the arcades, they decided to do it for the consoles as well.

As for Street Fighter today, they get away with it because they add content that people are willing to pay for. If anything, that's all Capcom is guilty of. Releasing DLC packs + patches for Marvel 3 on disc is actually a better deal for the consumer than what they were going to pay. And Capcom is getting away with murder for the DLC because people will pay for it for other games as well. Hell, in Blazblue, you can pay a dollar to unlock a character without having to play the game. Without getting into DLC complaining and shit, I don't see anything Capcom has done wrong in recent memory.
>> No. 130163
>>130142
Of course it's not the same, Toxie, that was sarcasm. The stupid shit Capcom's been pulling on their fanbase this year isn't even remotely comparable to releasing yearly updates to a pre-digital era fighting game.
>> No. 130171
>>130137
>canceling a fan-favorite project

That's not saying much. Everything is a fan-favorite for somebody, it just depends on how many of those somebodies there are. And in MML's case there wasn't even close to being enough.

>waaaah they canceled something I like and they're concentrating on the franchises that actually make money, how could a company [read: organisation created to make profit] do this kind of thing

Get over it already.
>> No. 130172
>>130171
You're right, companies are TOTALLY justified in pissing on their fanbase and treating them like idiots just to make a few extra bucks.
>> No. 130174
>>130171
See, there's this long standing bit of common knowledge, about how just because you CAN do something, doesn't mean you SHOULD. Enraging a sizable portion of your fanbase is one of those things.
>> No. 130175
File 131493743898.jpg - (17.21KB , 250x250 , srsly u guise.jpg )
130175
>>130172

>using "company" and "justice" in the same line of thought
>> No. 130176
>>130175
>inferring that "justice" and "justified" are the same exact thing

Ninja, shut up now. Don't even start, unless looking like an idiot is a hobby for you.
>> No. 130177
>>130171
Regardless of whether or not they made the right decision from a business standpoint, the way they handled it from a PR standpoint was awful.

They could've cancelled it without rubbing salt in the wounds of the fans they were letting down. They chose not to.
>> No. 130179
>>130171
For the last time.
The cancellation of MML3 was the final straw for many fans that where in an escalating state of disappointment beginning around the disbandment of clover studios.
>> No. 130181
>>130172
>I'm new to how this 'business' thing works and take brand/customer loyalty at face value
>> No. 130185
Anyway, we've been over the shitstorm a dozen times now, and that's not important.
What is important is that this game has interactive oogling and boozing mechanics. Let us dwell on this.
>> No. 130187
>>130181
>All businesses are made up of robots and are evil but that's ok because money is all that matters
>> No. 130190
>>130181
>>130187
I can already tell this wont end.
>> No. 130195
>hey guys antagonizing customers is totally acceptable, now shut up and buy capcom's games

ever heard the phrase "vote with your money"?

idiot shills
>> No. 130202
Everything but the actual fighting looks incredible. The actual gameplay for that just looks okay, but if they can improve that it's going to be the next DMC/Bayonetta with more of a fighting game twist.
>> No. 130203
>>130195
But here's the thing. If nobody buys this Capcom will become even more vary of creating original IPs than it already is, if not stop doing so completely and we will forever be drowned in Street Fighter XVII Ultra Hyper Turbo GTi H'nglui Mglw'nafh Cthulhu R'lyeh Wgah'nagl Fhtagn Collector's Edition and its ilk.
>> No. 130204
This looks AMAZING.
>> No. 130206
>>130203
it's not about originality, it's about idiocy like them basically telling fans to fuck off and joining that retarded "used games are worse than piracy" chorus (the latter of which is just unforgivably stupid)
>> No. 130209
I still think I'll wait a bit anyway though this may be the last capcom game I ever buy.
>> No. 130210
I think I will do what I've always been doing. I'll buy the games I'm interested in, and then not worry about which company I'm buying it from. By the same token, i won't go out of my way to buy all the titles that a publisher puts out.

Just because i'm interested in Asura's wrath, doesn't mean i'll ever pick up a Devil May Cry Game (Tried it once, never again), or whatever other mediocre title they put out.

Like, I used to be a really big Megman fan, but I'm not really that upset over Legends 3 being cancelled. Really, I was more surprised that it was even announced.

Clover studios being closed down sucked, but they weren't the end all, be all, of games at the company. I mean, they DID make all those really bad sequels to Viewtiful Joe. In my honest opinion, only the first game was really good, and thought I loved the art direction throughout the series, the other ones were kind of crap. Besides, I'm fairly certain (though not 100%) that the people who made up Clover were absorbed into Capcom proper ANYWAY, so it's still sort of around in spirit.

Does that make all the bullshit Capcom pulls on a regular basis any less wrong and awful? Not at all, but by the same token, why was anyone surprised? Why to we still keep getting surprised when any of these companies pull shit like this? It's like getting mad every time EA does something retarded. It's the nature of these companies to do these things.

You can boycott Capcom all you want, and you can get everyone who is upset over Clover being Shut Down, the endless DLC, Endless versions of the same game, and MML3 being cancelled to boycott them too, but you know what? They will still turn a profit. Why? Because the hardcore fans such as yourselves, who really loved these series, who play them again and again, and still walk away with something new? You aren't their main target demographic.

True, they do like to make shout-outs to you, and do a little something nice for you every once and a while, but they are more concerned with the public at large and bringing in new customers than the small core of it's usual consumers. At the end of the day, Megaman Legends 3 isn't going to bring in the profit that Ultimate Marvel Vs. Capcom 3/More DLC would bring in. The amount of people who actually wanted that game/would purchase that game is actually kind of... Well, small. Besides, they know they have you for life anyway. I know you're saying you will never buy from Capcom again now, but come on. We both that's not true anyway. Sooner or later, something is going to come along to make you buy from them again. Maybe it'll be a new quirky, witty, original, title that you didn't expect and steals your heart. More likely, it'll be a long awaited (or maybe not so long awaited) sequel to a series you love and doesn't get cancelled. No matter what it is, you will buy again. I don't mean that in a cynical "Shame on you" sort of way, but that's how it usually goes. If you somehow resist the urge to buy that title that you really want to play, good for you, but the majority of the people who boycott will return to them soon. Why? Because you guys are their core consumers, otherwise you wouldn't have bought their games all the goddamn time for years and years.

In the end, you also need to understand that their are many different parts of Capcom, and the part that made game X isn't responsible for game Y not getting released. It falls to the management to decide things and figure out whether or not they'll turn a large enough profit to make up for financing game Y in the first place.

Like another anon said, vote with your dollars. If you want to change things at Capcom, vote with your dollars, and see if you can't convince others to do the same. If game Z looks good, try it out, and, if you like it, buy it. Then tell your friends that Game Z is pretty cool and they should try it out. In the end, if you really want Game Z2, this is the way to get it. hell, maybe Capcom will put out Game Y after all, because it was similar to Game Z, and Game Z sold well enough that they're willing to give Game Y another shot. It's not like these cancelled projects get thrown out completely, a lot of these times elements from these cancelled games show up elsewhere.

That all being said, Asura's Wrath, as ever, still piques my interest, and I hope there will be a demo out before the game is released so I can try it out.
>> No. 130211
>>130210
>Besides, I'm fairly certain (though not 100%) that the people who made up Clover were absorbed into Capcom proper ANYWAY, so it's still sort of around in spirit.
And you'd be 100% wrong!
http://en.wikipedia.org/wiki/Platinum_Games
>> No. 130219
>>130211
Bless those crazy motherfuckers.
Speaking of them, Hideki Kamiya falsely hinted at Bayonetta 2 being announced in this month's Famitsu just to fuck with people.
>> No. 130220
>>130210
>At the end of the day, Megaman Legends 3 isn't going to bring in the profit that Ultimate Marvel Vs. Capcom 3/More DLC would bring in.

Then why the fuck would they announce it? Just to troll their fans? A scam to sell the 3DS like certain evidence would suggest? Whether cancelling it was a good business decision or not, if that's truly what they think then they never should have even announced it and there simply is no excuse for defending their bullshit at this point.

The point isn't that Capcom is evil, even though they are. It's that they are an example of a fallen god. Remember the old Capcom that was not but 5 years ago? They were up there with Valve in terms of fanservice and quality. Now that they've fallen to the likes of EA, it's so sad that it IS worth complaining about and discussing.
>> No. 130236
So, yeah guys, Asura's wrath looks like it might be a fun beat 'em up, and I'm totally looking forward to playing a game of demi gods getting super pissed and punching everything.

I, for one, welcome our new drinking and fighting game!
>> No. 130245
>>130220
>Then why the fuck would they announce it?

Inafune set up the DevRoom as a sort of proof-of-concept. "Hey Capcom, we've got this idea for the sequel, let's see how many people are interested." And not as many people were interested as Capcom thought. Whatever happened between then and Inafune leaving is up to him, but shortly afterwards Legends and Universe got canned. You're implying it was a sure thing Legends 3 would be released (like, 'Super Mario Land 3D' sure thing) when everything up to and including the Prototype was just testing the waters.
>> No. 130249
>>130245
Except they never released the prototype, and judging audience interest based on how many people buy a console that doesn't have a strong library yet is fucking stupid. The entire thing was pretty blatantly a marketing experiment, and they shouldn't have hyped up the game if they weren't going to give it a legitimate chance.
Now then, take it to
>>130227
and stop shitting up this thread.
>> No. 130250
Ignoring the Capcom whining for a second.

I hope their comments about upping the difficulty hold true because that entire video was basically one extended Quick Time Event. Which might not be so bad but I could see it getting old, fast. Hopefully the actual game will have a bit more skill to it...
>> No. 130254
I kinda like the idea that rather than help bars, boss fights are all about surviving long enough to make Asura rage hard enough to go to the next segment of the fight.
>> No. 130261
>>130254

I like that you have six arms to punch with.
>> No. 130270
>>130261
I like that this is "PUNCH EVERYONE (IN THEIR STUPID FUCKING FACE): THE GAME"
>> No. 130317
>>130270

I like how it's a more beat-em-up style Dragon Ball Z Budokai game with a new art direction.
>> No. 130323
I like how this is a thread where people are talking about things they like about a videogame.
But then I remember this is /cog/, so it could never last.
>> No. 130477
>>130323

I wasn't being sarcastic! It looks like it plays like the Dragon Ball Z Budokai games, which I really like! I guess, it will probably be closer to the Naruto games that CyberConnect2 did, which were also like Budokai.

Either way, I am down for punching things four times as much as I do in other games.
>> No. 130508
>>130477
Stop posting shit Toxie posted just to cause strife.
>> No. 130510
>>130508

Pym honestly thinks everything he's posted (including the bits where he says he's excited for the game), and if you're getting upset over it, you're the one being an asshole, not him.
>> No. 130517
File 131514755184.jpg - (42.94KB , 475x350 , SP_Simpsons_Already_Did_It.jpg )
130517
>>130508
A friend of mine was raped, TOXIES DID IT.

911? TOXIES DID IT.

The Middle East Crisis? SIMPSONS DID IT.

I know it's hard to read names when you just want to attribute everything bad to one guy, but that guy is named myp, his opinion of the game is different from Toxie's, if you read their posts you'll notice that.

Anyway I'm super pumped for this game even if it does play like DBZgibberishwhatchucallit.
>> No. 130518
It'd be nice if we could keep bullshit argument from the Capcom Rage thread WHICH WAS MADE TO CONTAIN THE BULLSHIT ARGUMENTS out of this one.
>> No. 130524
>>130477
Whoa, Myp. I knew you were being totally sincere there.
I was just making a joke on the inevitable nature of this board, I wasn't trying to imply anything about you.
>> No. 130526
>>130477
>>130508
>>130510
>>130517
>>130524
So this was all just one big understanding.
Scrubs Sad Melody !HQ!youtube thumb
>> No. 130532
File 131515445999.jpg - (490.43KB , 1920x1080 , 143e596d5514c4183798d811821611b7.jpg )
130532
SO YEA THAT ASURA'S WRATH

My only concern with the plot is that it might go the God of War route in having Asura just be an unlikable prick by the end of it who kills everyone cause... well he's a fucking prick.

I at least hope that whatever's causing him to go out and murder these gods is at least explicitly said to be more or less them being douchebags or AT LEAST have Asura come to an understanding that (assuming he brought on the bad shit that apparently happened to him himself) that he's aware of this. If he was just doing this for say, his daughter they mention? I'd be ok with that.

Seriously one of the things that pissed me off and confused me about God of War was how they sorta just step around that whole part about Kratos DESTROYING RANDOM CITIES WITH HIS ARMIES. Ya know, the thing ARES IN THE FIRST GOD OF WAR WAS DOING. And rather than pointing that out and sort of acknowledging he's become the monster he hated, they just have him kill everything in Greek Mythology cause lol awsum.

Not that any of the Olympians were all that likeable or interesting (Athena was the closest and she became a HUGE BITCH in God of War 3) but it's hard to really get invested into a game emotionally when you realize you don't like ANY of these characters. Thankfully this game seems to at least be trying to pull off that generic animu style of "humour" that mostly involves staring at girls boobs and getting hit for it.

Which ain't EXCELLENT but it's at least showing they're not gonna be treating the game like some Greek tragedy when it really isn't.
>> No. 130534
>>130532
The impression I've gotten is that Asura doesn't like how the gods treat humans, probably because of the human girl we see in a few bits of footage.
>> No. 130535
>>130524

I... I'm sorry, Morbi, but I thought that you were implying implications. Can we be friends again?

>>130532

I'm pretty sure the reason Asura is going fucking insane on some people is because they took his daughter? I don't know, i remember that being brought up in one of the trailers.

I could be confusing it for something else though.
>> No. 130551
>>130532
The Deities "killed" him, took his daughter, and is using her power as a booster for their immortality and abilities.

So, yeah, I think he's pretty fair to be pissed off.
>> No. 130608
>>130551

See, I get that. I'm just hoping that if he did anything to bring that on (that is an *IF* btw) they at least acknowledge where he was wrong and that he was truly repentant for it.

I'm probably worrying over nothing and the games story won't even be anything like that. But dammnit God of War 3 did you do a good job of making me dislike practically every single FUCKING character in that entire setting.
>> No. 139169
Bumping this thread with a trailer that came out last month, showing off the other playable character, Asura's brother-in-law, Yasha.
Asura's Wrath TGS 2011 Yasha Traileryoutube thumb
Also, this game has been officially rated T for Teen. SOMEHOW.
>> No. 139171
Asura's Wrath Story Digest - Betrayedyoutube thumb
Story trailer

http://www.capcom-unity.com/gregaman/blog/2011/11/11/the_characters_of_asuras_wrath_-_part_9

Character stuff
>> No. 139195
>>130532
He saves some chick and her kid so I doubt it'll get all stupid like GOW. Still love GOW though.
>> No. 139196
>>139195
He also didn't kill his own family in a blood rage like an idiot and has legitimate grievances with his fellow gods.
>> No. 139239
So, what we know of the story so far. Asura's a god, falls in love with a human, has a kid, the gods betray him and cast him down(i think) and take his daughter cause she has some crazy power. Now Asura fights against the gods, apparently he has done this multiple times in the past, but has been "killed" each time, returning to fight again for his daughter.

Something like that
>> No. 139260
File 13214085455.png - (171.70KB , 354x450 , 1bb70f28949a75c616cb39b9aaa52067.png )
139260
I like the designs.

Deus looks swank as hell.

Link for gigantinc size
http://fast1.onesite.com/capcom-unity.com/user/gregaman/blog_photos/large/1bb70f28949a75c616cb39b9aaa52067.png?v=159300
>> No. 139272
>>139239
He just wants his family back man. Plus seeing how gratuitously Eastern this is, him coming back sounds about right to me. I'm not an expert on the topic, but this much I know somewhat.
>> No. 139281
>>139260
Yeah, the art style is fucking great.
I actually really like the paint brush texture rendered onto the models themselves.
>> No. 139365
This music

It's out of place, but at the same time fits perfectly.
>> No. 142860
So, Capcom released this footage last week.
PS3/Xbox360『アスラズ ラ…youtube thumb

PS3/Xbox360『アスラズ ラ…youtube thumb

THIS IS THE VERY FIRST CHAPTER OF THE GAME.
>> No. 142868
>>142860
As much as I hate youtube comments its cute that they blocked them off.
>> No. 142889
File 132544571985.png - (716.96KB , 953x611 , ohhhh yeeees.png )
142889
>>142860
>MFW listening to this and watching that

The Boomtown Rats. I Don't Like Mondays.youtube thumb
>> No. 144073
So I recently played the demo.

From what I've played? The game's biggest "criticism" will probably be that it's more or less a combination of God of War and Heavy Rain. IE: a bunch of beat-em-up button mashing one second and minigames the next.

Note that this isn't necessarily a BAD thing. I quite like the craziness of these cinematic and I'm always one for some good overblown action sequences, and the game play is at least competent from what I've played. I suppose if there are any two things that could "ruin" this game it'd be the following:

1) Lack of creativity. Both of these boss fights have been pretty fun and imaginative, but they'll have to maintain that throughout the game to at least keep our attention going. This will mean they'll have to keep up the "WOW" factor for quite a bit, which could be hard to do. The biggest threat to this game right now, considering what it is and what it wishes to be, is that it'll have an underwhelming climax or end. That kind of happened in El-Shaddai, and I don't want to see that happen here either.

2) The plot will have to be competent. Thus far it's pretty straightforward "Betrayed God is super mad and wants to kill all of his treacherous brethren for murdering his wife and using his daughter for power". As long as it's willing to not make it more convoluted than that and just focus the plot and characters on individual terms of "I need to do this" while being able to elaborate on WHY? Then I think it should suffice. Another possible way they could kill this game is by making us stop caring about what happens, which could easily occur by simply having Asura go too far, or try to suddenly make a previously villainous character somehow sympathetic in their final moments because they give a flowery speech.

Either way, I'm still excited for this game and will probably buy it when it comes out.
>> No. 144092
>>144073
Well, I wasn't expecting them to be able to top Wyzen back when they first showed off that footage, but then Augus' trailer came out, so I'm fully convinced they must have something monumentally insane prepared for the climax.
>> No. 144897
>>144073
I don't know man. Even at the beginning of GOW the combat seemed deeper than what we can do in this game. Kinda disappointing really
>> No. 144901
>>144897

The only real flaw I've seen thus far is that you seem to have too much HP.

If you were forced to rely more on dodge/defence tactics I think it'd have worked a lot better/been more engaging.
>> No. 145759
I found a really neat article detailing the level of research that went into the game's presentation from a Buddhist's viewpoint.
http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/
It's a lot like Bayonetta's extremely stylized, but surprisingly accurate representation of biblical angels.
>> No. 145767
>>145759
this is cool one, of my favorite things about Bayonetta was the enemy designs. I especially love the spaceships with the faces on them.
>> No. 147348
File 132950596812.jpg - (42.44KB , 500x281 , AsuraVRyu.jpg )
147348
WHAT
http://www.joystiq.com/2012/02/17/asura-takes-his-wrath-out-on-ryu-in-upcoming-dlc/
I mean, I'm not usually all that crazy about DLC, but this might actually be cool as shit.
>> No. 147353
>>147348
At the risk of starting an argument, Asura really should have made it on the UMvC3 roster.
>> No. 147355
File 132951038988.jpg - (233.00KB , 481x542 , 8-okamigodhand2352.jpg )
147355
>>147353
Yeah? WELL HE AIN'T THE ONLY ONE!
>> No. 147421
>>147355
But Ammy's already on the roster.
>> No. 147502
BTW for those of you on the fence with this game (even though I'm p sure most of you have already decided) I preordered it and will get my copy on Tuesday.

Expect updates as they come, but personally? I'm... cautiously optimistic about this game. At best it really WILL be Asian God of War... at worst it'll be a mediocre hack'n'slash.

... inb4 WHAT'S THE DIFFERENCE?
>> No. 147524
According to IGN's review, the game is roughly six hours long. I'm... strangely relieved, for some reason.
>> No. 147639
Fuck it. I'm enjoying this game.

It's cutscene heavy and the story (thus far) is kind of animu garbage but I'm still liking it more than not overall.

Just an FYI: If you're an action game aficionado play on hard or medium. The game's been pretty lenient on me but my first Fight with Yasha was pretty good so hopefully we'll get more shit like that.

Either way biggest flaw with this game I see thus far is... we really need some fucking transitional gameplay moments. Thus far it's just cut-scene, move onto the next fight, cut-scene.
>> No. 147668
>animu garbage

fuck you
>> No. 147697
>>147668

I'm saying that because I KNOW it'll be brought up sooner or later. I figure I should clarify:

I LIKE anime garbage. And I like all of the nice mythological references in this game. I like the weird techno-mythology setting and I like the admittedly cheesy story and dialogue. I only call it anime garbage because I know at some point somebody's going to point out how they DON'T like all of those things and feel the overwhelming desire to point it out.
>> No. 148208
http://www.blisteredthumbs.net/2012/02/sage-reviews-aw/
It seems Sage didn't take the game well.
>> No. 148223
Well Sage is stupid so fuck him.
>> No. 148225
>>148223
"God damnit Freehaven" Sage?
>> No. 148226
>>148223

Now now, he does make some valid points.

This game really does need some transitory game-play sequences. Like... Asura climbing up the tower? That could've EASILY been programmed as YOU controlling him and moving him up the tower, wile the spider talks to you and the camera slowly flashes back to your past events with Durga and Mithra.

The game, quite honestly, really needed an element of exploration or at the very least puzzle-solving. As a game, it really should've been more like Devil May Cry in terms of structure. Not so much gameplay (as that's honestly fine on it's own) but just in that it should've been you, Asura, in one place and then you have to go SOMEWHERE ELSE and you see a whole bunch of shit while killing Gohma and Bhuddist statues on the way there.

Cutscenes can come before and after such. But as it is? I kind of have to agree that this might not be something you can justify spending 60 bucks on... now, if this were, say, something you could buy off PSN/360live?

Where you could, for example, spend 5-7 dollars on each episode or subscribe to each part individually for 15-20 bucks? And have it so each episode IS released weekly like an actual anime? That'd be something. It'd not only break up the action and make the serialized format actually work, but you could convince people of it's particular QTE/combat arena style.

I dunno, I guess I'm just saying that the game is fine on it's own, but it's really not taking advantage of how it chooses to structure itself. I could see this being much more enjoyable if it were more of a "WEEK 1: SHIT HAPPENS, WHAT'LL HAPPEN NEXT? WAIT TILL NEXT WEEK TO FIND OUT!" type deal.
>> No. 148227
>>148225
Nah, Bennett the Sage from Blistering Thumbs, the That guy with the glasses vydya subdivision or something.
>> No. 148380
>>148226
Yes it would've benefitted from some weekly DLC experimental episodic shit for like 5$ an episode vs. HURR A GAME BUT NOT REALLY for 60
>> No. 148382
>>148380

Uhm... I can't tell if you're being sarcastic or not
>> No. 148388
>>148380
Considering the number of episodes in the game, wouldn't you actually end up paying MORE if it was in increments of $5 an episode?
>> No. 148391
>>148388

Considering how they'd be dispersed you could much more easily claim such a farce is perfectly permissible, after all if you really don't like the game (or think it's worth it) why would you pay for all these episodes?

THEN when the whole thing is released you could release the disk as a "box set" of sorts. That way you have two revenues. The actual game disk and the downloadable episodes people can buy in bundles or as a subscription.
>> No. 148536
>>148382
I'm not being sarcastic

>>148388
You're probably right. Price would have to be adjusted because in all honesty it shouldn't add up to 60$. No idea how many episodes they are no length but I heard the game is like 5-7 hours.

>>148391
Yes. Something like this especially since it's been lampooned by most for being a "game". It could've been the first interactive game film or something (inb4 Kojima).

Though I wonder why Heavy Rain didn't get this much backlash.
>> No. 148555
>>148536
>Though I wonder why Heavy Rain didn't get this much backlash.
I think it might have been that people were expecting this to be a straight-up action game. And a really good looking one at that.
Everyone kinda knew what Heavy Rain was at the get-go.
>> No. 148712
Having played through the game now, I can honestly say I enjoyed the hell out of it, mostly because I went into expecting it to be shorter than it was. Definitely not everyone's cup of tea, and it's not hard to see why, but I personally loved it.
That being said, THAT TRUE ENDING WAS FUCKING PANTY AND STOCKING "TO BE CONTINUED NEXT SEASON" LEVELS OF CLIFFHANGER HORSESHIT
>> No. 152333
Classic Game Room - ASURA'S WRATH reviewyoutube thumb
>> No. 152338
I'm not sure how to feel about the "true ending" DLC.

On one hand, it's kind of a dick move to offer a "true" ending like that in order to pay for. But on the other hand 7 bucks for 4 episodes isn't all that bad.
>> No. 152341
>>152338
Capcom watched the latest bioware boondoggle and decided to give ending DLC a try.
>> No. 153706
So, I just finished the True Ending DLC.
I have absolutely no regrets.
Literally, the "Extend your arm" INTO GOD'S FACE prompt alone was worth the 7 dollars.
>> No. 154305
How about that 2 dollar Asura vs Ryu DLC?

Asura's Wrath - Lost Episodes …youtube thumb

Also the true final chapter was perfect.
>> No. 154306
>>154305
I completely lost my shit the first time I played it and realized you defeat Evil Ryu by BUTTON MASHING.


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