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No. 148226
>>148223
Now now, he does make some valid points.
This game really does need some transitory game-play sequences. Like... Asura climbing up the tower? That could've EASILY been programmed as YOU controlling him and moving him up the tower, wile the spider talks to you and the camera slowly flashes back to your past events with Durga and Mithra.
The game, quite honestly, really needed an element of exploration or at the very least puzzle-solving. As a game, it really should've been more like Devil May Cry in terms of structure. Not so much gameplay (as that's honestly fine on it's own) but just in that it should've been you, Asura, in one place and then you have to go SOMEWHERE ELSE and you see a whole bunch of shit while killing Gohma and Bhuddist statues on the way there.
Cutscenes can come before and after such. But as it is? I kind of have to agree that this might not be something you can justify spending 60 bucks on... now, if this were, say, something you could buy off PSN/360live?
Where you could, for example, spend 5-7 dollars on each episode or subscribe to each part individually for 15-20 bucks? And have it so each episode IS released weekly like an actual anime? That'd be something. It'd not only break up the action and make the serialized format actually work, but you could convince people of it's particular QTE/combat arena style.
I dunno, I guess I'm just saying that the game is fine on it's own, but it's really not taking advantage of how it chooses to structure itself. I could see this being much more enjoyable if it were more of a "WEEK 1: SHIT HAPPENS, WHAT'LL HAPPEN NEXT? WAIT TILL NEXT WEEK TO FIND OUT!" type deal.
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