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No. 123426
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Star Wars is NOT suited to the click wait attack style of play. Lightsabers can literally cut through almost anything, combat in TOR makes these weapons seem like whiffle bats or something and not one of the deadliest (and coolest) weapons made by mankind. KOTOR* barely works, people remember it more for its story and a general sense of open-ended progression than how the combat is set out. TOR instantly demonstrates the futility of imposing a class system on this universe by having the ridiculous choice of Bounty Hunters as "healers". If money was less of an issue to Bioware, then something along the lines of a "massively multiplayer online action adventure game" would be much more brave - more of an emphasis on real-time combat where you actually feel in control of your character rather than just clicking over there to move or clicking on that guy to attack him. Much more of a focus on PVP, i.e. jedi duels that were featured in every movie as some of the coolest bits. Not "your WoW-style group of different classed adventurers takes it in turns to hit a giant rancor for five consecutive minutes and then squabble over the loot when it drops". That has never been part of the Star Wars mythos, it's purely imposed on TOR by the conventions of MMOs today. In addition to this the idea of having non-jedi classes (bounty hunter, trooper etc) alongside Jedi and sith seems pretty ridiculous in terms of lore. If Bioware are intent on doing this, however, why not look at what makes people WANT to be a bounty hunter? The sort of cool, lone gunslinger striking from the shadows and more often than not running away from trouble rather than engaging in it. Playing a character, with a distinct style, fighting in a way you would imagine he would fight. Instead, what does TOR provide? Click. wait. attack. click. heal. click. enemy dead. next one. click. etc etc... (cntd.)
tl;dr
>Not exactly hating the combat, but it's nonsensical and out of date, especially for a Star Wars game
*Not hating on KOTOR I & II, they're perfectly fine games. But they also fall prey to "whiffle bat" syndrome along with sometimes buggy/unbalanced gameplay (i.e. light side is shit tier for combat powers, no reason to use guns in the late game, traps are useless, grenades rape everything, etc.)
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