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No. 142364
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Now I can finally add these two to the list!
REIGN: Imagine a game where getting enough power to control a vast army/group/company was not only a core game mechanic, but a necessary part of it's progression. That's REIGN. A game that uses the One Roll Engine and is generally one of the best fantasy games made. There are enemies so powerful that you basically have to TREAT THEM LIKE COMPANIES. Yes, there are demons that can only be fought with a goddamn army.
[b]Unknown Armies:[b] They're armies. And they're unknown. OOOOOOOOO SCAARY! But no really, this is actually a game that helped inspire a lot of stuff in White Wolf's Mage: The Awakening. The basic premise is that you're an ordinary person. Then SOME DAY, you wander into the occult underground and wind up getting involved in some pretty bad shit. One important fact about this game going in: The Combat Chapter of the game BEGINS with a list entitled "6 Ways to Prevent Fighting". And if you think that's just there to provide superficial fluff as to encourage "roleplaying". Well no, it isn't. Knifes in this game always deal 1 wounds worth of damage even on a miss, and guns deal 1d100 damage (usually capping around 50/60) and you have, at most? 20 health.
The system is ridiculously lethal and ENCOURAGES players to find another way. It's not even like DH where you have to play "smart" to survive, if you initiate a combat every chance you get, you're probably gonna die.
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